Test KZV
Offline 185.189.255.239:35200 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 18d 8h. The force wipe · high confidence
Coming wipes
- 18d 8hThu 5 Nov, 19:00 UTCFW
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 21:01 UTC FW16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does Test KZV appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test KZV are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
How should you read the tags on Test KZV?
gmvanilla (Game mode): Vanilla survival gameplay; mp50 (Max players): There are 50 slots on this server; ts10 (Group limit): Teams max out at 10; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^m (Monthly): Facepunch's force wipe is when this server wipes each month; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list Test KZV puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is Test KZV in?
No region comes from Test KZV. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.189.255.239:35200.
What's the uptime like for Test KZV?
Right now Test KZV is offline, having last been seen 10 days 13 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for Test KZV?
Rust network protocol 2634 and build 166494 is what Test KZV runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does Test KZV wipe?
Test KZV limits itself to a single monthly wipe: the force wipe. All Rust servers wipe at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world you are on now was created 16 days 13 hours. Its tags publish a wipe schedule that runs monthly.
What can you expect on wipe day at Test KZV?
Across its recent wipes, the average busiest point drew 0 players. 0 hours after the latest wipe started, the crowd hit its peak.
Rules and settings
What settings are in place on Test KZV?
The name of Test KZV contains no gather rate. Group size is capped at 10 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on Test KZV?
A game-generated procedural map of size 3,500 with seed 516156 is in play on Test KZV. You can see it on RustMaps from this page, since the same size and seed produce the same map. It goes by the map name Custom Map.
Player count
Is Test KZV busy?
Test KZV was last seen 10 days 13 hours ago and is offline as you read this.
Where does Test KZV sit in the rankings?
Over the last seven days, Test KZV is #15,901 by player hours, among the top 72% of all ranked servers.
Getting in
How do you get into Test KZV?
To join, open Rust, hit F1, and enter client.connect 185.189.255.239:35200. Or click Launch Rust on this page to open the game through Steam and connect.
