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Dive report

HARDZONE PVE|Quest|Skills|RaidBases|15.10

Online 185.189.255.248:35300 checked 10m ago

biweekly wipes vanillamoddedoxidepve
Drop in
11/ 200 players now 6% full
67-day averagepeak 25
#1,317ranktop 6%
2d agolast wipebiweekly schedule
11d 2hnext wipeThu 29 Oct, 14:49 UTC

Players

AveragePeak
01020304013:0022:0007:0015:0000:0010:00

Hourly average and peak, UTC.

Server performance

010020030040013:0022:0007:0015:0000:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 6% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 14:49 UTC, in 11d 2h. Its biweekly schedule tag · low confidence

usual gap13.9 daysbetween real wipes
wipe-day peak24players, last three wipes
crowd held0%else halves by day 12

Coming wipes

  • 11d 2h
    Thu 29 Oct, 14:49 UTC
  • 18d 6h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 2h
    Thu 12 Nov, 14:49 UTC
  • 39d 2h
    Thu 26 Nov, 14:49 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 Oct
010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 24, 3 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:49 UTC2d ago 24 – running 5
Thu 1 Oct, 18:09 UTC FW16d ago 24 halved by day 12 13.9 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does HARDZONE PVE|Quest|Skills|RaidBases|15.10 appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include HARDZONE PVE|Quest|Skills|RaidBases|15.10: Modded Rust servers and Go deep on PvE servers. You can find it on the server list by these filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Players now: At least 10.

How should you read the tags on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

The server browser shows these tags for HARDZONE PVE|Quest|Skills|RaidBases|15.10: gmvanilla (Game mode): Vanilla survival gameplay; mp200 (Max players): It holds 200 players; ts10 (Group limit): The team limit is 10; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; jp0 (Custom tag): It's a custom tag, set by the owner or a plugin, not a standard one. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

Average server fps for the last 48 hours was 136, and the lowest was 16. The entity count reached a high of 123,658, covering buildings, deployables and everything else. The top memory figure was 5,407 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find HARDZONE PVE|Quest|Skills|RaidBases|15.10?

No region comes from HARDZONE PVE|Quest|Skills|RaidBases|15.10. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 185.189.255.248:35300.

Is HARDZONE PVE|Quest|Skills|RaidBases|15.10 up, and how often does it stay online?

HARDZONE PVE|Quest|Skills|RaidBases|15.10 is live as of this check. The uptime it gives puts the last restart at roughly 4 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is HARDZONE PVE|Quest|Skills|RaidBases|15.10 on?

On Windows, HARDZONE PVE|Quest|Skills|RaidBases|15.10 runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does HARDZONE PVE|Quest|Skills|RaidBases|15.10 wipe?

With too few wipes recorded for HARDZONE PVE|Quest|Skills|RaidBases|15.10 to confirm the schedule, the prediction goes by its tag. Thursday 29 October at 14:49 UTC is when the next wipe is due. This world has been running since 2 days 21 hours ago. The tags show wipes scheduled every two weeks.

What happens on wipe day at HARDZONE PVE|Quest|Skills|RaidBases|15.10?

The average peak across recent wipes is 24 players. The peak crowd on the latest wipe came 3 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 12, then dipped below half.

Settings and map

What settings and rules have been applied to HARDZONE PVE|Quest|Skills|RaidBases|15.10?

Its name does not state a gather rate for HARDZONE PVE|Quest|Skills|RaidBases|15.10. 10 players is the maximum group size. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. The server runs Valve's anti-cheat, VAC.

What's the map on HARDZONE PVE|Quest|Skills|RaidBases|15.10?

A game-generated procedural map of size 4,250 is in play on HARDZONE PVE|Quest|Skills|RaidBases|15.10.

Population

Is HARDZONE PVE|Quest|Skills|RaidBases|15.10 busy?

Out of 200 slots, 11 are filled on HARDZONE PVE|Quest|Skills|RaidBases|15.10 right now. For the past week, players averaged 6 with a high of 25. The busiest point in the last 48 hours was 16:00 UTC, averaging 24 players.

Where does HARDZONE PVE|Quest|Skills|RaidBases|15.10 sit in the rankings?

Over the last seven days, HARDZONE PVE|Quest|Skills|RaidBases|15.10 is #1,317 by player hours, among the top 6% of all ranked servers.

Join info

What's the process to join HARDZONE PVE|Quest|Skills|RaidBases|15.10?

To join, open Rust, hit F1, and enter client.connect 185.189.255.248:35300. Or click Launch Rust on this page to open the game through Steam and connect. https://hardzonepve.gamestores.app/ is its website.

What each one means

Server tags

Published as mp200,ptrak,jp0,$r?,v2634,^b,^v,^p,gmvanilla,cs167781,ts10,^o^z

Game

gmvanilla
Game mode Vanilla survival gameplay.
mp200
Max players It holds 200 players.
ts10
Group limit The team limit is 10.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Gameplay

^p
PvE No PvP here: the danger comes from the environment.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Other

jp0
Custom tag It's a custom tag, set by the owner or a plugin, not a standard one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.