testing
Offline 185.189.255.249:35400 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Tuesday 20 October, 11:31 UTC, in 2d 0h. Its weekly schedule tag · low confidence
Coming wipes
- 2d 0hTue 20 Oct, 11:31 UTC
- 9d 0hTue 27 Oct, 11:31 UTC
- 16d 0hTue 3 Nov, 11:31 UTC
- 18d 7hThu 5 Nov, 19:00 UTCFW
- 23d 0hTue 10 Nov, 11:31 UTC
- 30d 0hTue 17 Nov, 11:31 UTC
- 37d 0hTue 24 Nov, 11:31 UTC
- 44d 0hTue 1 Dec, 11:31 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 29 Sep, 11:31 UTC18d ago | 1 | – | running | 1 |
| Sun 27 Sep, 07:47 UTC21d ago | 2 | held half | 2.2 days | 2 |
| Sat 26 Sep, 09:48 UTC22d ago | 2 | – | 0.9 days | 0 |
| Fri 25 Sep, 14:19 UTC22d ago | 2 | – | 0.8 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 157/ 250
- 14/ 200
- 3/ 200
- 1/ 100
- 38/ 150
- 3/ 200
Quick answers
Tags and listings
Where does testing appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include testing: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Weekly ^w, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
How should you read the tags on testing?
gmvanilla (Game mode): The mode is vanilla survival; mp50 (Max players): It holds 50 players; ts5 (Group limit): You can have up to 5 in a team; v2633 (Protocol): To join, your game has to be on protocol 2633; cs165217 (Build): It's on build 165217; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^w (Weekly): A wipe every week; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list testing puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of testing?
No region comes from testing. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.189.255.249:35400.
What's the uptime like for testing?
The server testing is not reachable at the moment; the last sighting was 17 days 19 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 20 September 2026.
What is the Rust version for testing?
Rust network protocol 2633 and build 165217 is what testing runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does testing wipe?
Its tag guides the prediction since testing has too few wipes on record to confirm the schedule. Tuesday 20 October at 11:31 UTC is when the next wipe is due. 18 days 23 hours is how long ago this world came into being. The tags show wipes set to happen every week.
What happens on wipe day at testing?
The average peak across recent wipes is 2 players. The peak crowd on the latest wipe came 1 hours in. Above half that peak until the next wipe: the crowd managed this in 100% of recent wipes.
Settings and map
What settings are in place on testing?
Its name does not state a gather rate for testing. Group size is capped at 5 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
What's the map on testing?
testing uses a procedural map of size 2,500 with seed 53296983, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Player count
How many players are on testing?
The last sighting of testing was 17 days 19 hours ago; it is offline right now.
What position does testing hold in the server rankings?
For player hours in the last seven days, testing ranks #16,773, within the top 70% of ranked servers.
Join info
What's the way to join testing?
Open Rust and press F1, then type client.connect 185.189.255.249:35400. Alternatively, click Launch Rust on this page to join via Steam.