EvilIsland-PVE - Test Server
Offline 185.189.255.93:35300 checked 3h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 48% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Sunday 1 November, 05:13 UTC, in 13d 15h. Its biweekly schedule tag · low confidence
Coming wipes
- 13d 15hSun 1 Nov, 05:13 UTC
- 18d 5hThu 5 Nov, 19:00 UTCFW
- 27d 15hSun 15 Nov, 05:13 UTC
- 41d 15hSun 29 Nov, 05:13 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 18 Oct, 05:13 UTC8h ago | – | – | running | 0 |
| Tue 13 Oct, 09:11 UTC5d ago | 0 | – | – | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 162/ 2000
- 398/ 2000
- 70/ 200
- 64/ 250
- 89/ 200
- 147/ 150
Quick answers
Tags and listings
Where does EvilIsland-PVE - Test Server appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include EvilIsland-PVE - Test Server: Modded Rust servers and Go deep on PvE servers. The server list shows it under Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
How should you read the tags on EvilIsland-PVE - Test Server?
The server browser shows these tags for EvilIsland-PVE - Test Server: gmvanilla (Game mode): It's vanilla survival; mp10 (Max players): It holds 10 players; ts10 (Group limit): The team limit is 10; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^b (Biweekly): It wipes fortnightly; ^p (PvE): No PvP here: the danger comes from the environment; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the performance like on EvilIsland-PVE - Test Server?
Average server fps for the last 48 hours was 198, and the lowest was 197. At its peak it carried 61,097 entities, including buildings and deployables. Memory use peaked at 2,267 MB. Players experience lag when fps drops and entities climb.
What's the location of EvilIsland-PVE - Test Server?
EvilIsland-PVE - Test Server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 185.189.255.93:35300.
Is EvilIsland-PVE - Test Server up, and how often does it stay online?
Right now EvilIsland-PVE - Test Server is offline, having last been seen 3 hours ago. According to its reported uptime, the last restart was about 3 hours ago. Over the past full 7 days it stayed up for 15 of 168 hours, or 9%. Rust Going Deep has had it on record since 6 October 2026.
What Rust version is EvilIsland-PVE - Test Server on?
The version on EvilIsland-PVE - Test Server is Rust network protocol 2634 and build 167781, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
How often does EvilIsland-PVE - Test Server wipe?
Its tag guides the prediction since EvilIsland-PVE - Test Server has too few wipes on record to confirm the schedule. Expect the next wipe on Sunday 1 November at 05:13 UTC. The world you are on now was created 8 hours. The tags show wipes scheduled every two weeks.
What happens on wipe day at EvilIsland-PVE - Test Server?
Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Map and rules
What settings and rules have been applied to EvilIsland-PVE - Test Server?
No gather rate appears in the name of EvilIsland-PVE - Test Server. 10 players is the maximum group size. pve is the game mode, no fighting other players. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on EvilIsland-PVE - Test Server?
EvilIsland-PVE - Test Server uses a procedural map of size 3,500 with seed 1768323314, made by the game. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player stats
Is EvilIsland-PVE - Test Server busy?
The last sighting of EvilIsland-PVE - Test Server was 3 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. At 06:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What position does EvilIsland-PVE - Test Server hold in the server rankings?
For player hours in the last seven days, EvilIsland-PVE - Test Server ranks #10,601, within the top 48% of ranked servers.
Getting in
What's the process to join EvilIsland-PVE - Test Server?
Open Rust and press F1, then type client.connect 185.189.255.93:35300. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://evilislandrust.ru/cookies.html?backurl=http://evilislandrust.ru/?try=3.