BuildLab
Offline 185.207.139.13:47831 checked 17d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 237/ 999
- 55/ 999
- 38/ 150
- 52/ 100
- 0/ 100
- 30/ 100
Quick answers
Tags and search
Where does BuildLab appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry BuildLab are: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on BuildLab?
The server browser shows these tags for BuildLab: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): The slot count is 4; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): It's on build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
Where can you find BuildLab?
No region comes from BuildLab. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 185.207.139.13:47831.
Is BuildLab up, and how often does it stay online?
The server BuildLab is not reachable at the moment; the last sighting was 17 days 16 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 30 September 2026 is when Rust Going Deep first saw it.
What Rust version is BuildLab on?
On Windows, BuildLab runs Rust network protocol 2633 and build 165217. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
How often does BuildLab wipe?
BuildLab's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 21 days 2 hours is how long ago this world came into being.
Settings and map
What settings are in place on BuildLab?
The name of BuildLab contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on BuildLab?
A procedural map, generated by the game, is in play on BuildLab.
Player count
How many players are on BuildLab?
BuildLab was last seen 17 days 16 hours ago and is offline as you read this.
What position does BuildLab hold in the server rankings?
For player hours in the last seven days, BuildLab ranks #14,334, within the top 60% of ranked servers.
Getting in
How do you get into BuildLab?
Open Rust and press F1, then type client.connect 185.207.139.13:47831. Alternatively, click Launch Rust on this page to join via Steam.