test
Offline 185.27.101.116:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 13 Sep, 21:23 UTC34d ago | 1 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 426/ 425
- 590/ 600
- 345/ 425
- 696/ 750
- 110/ 200
- 315/ 325
Quick answers
Tags and filters
Where does test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include test: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp8 (Max players): There are 8 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code — that is the tag list test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is test in?
No region comes from test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 185.27.101.116:28015.
What's the uptime like for test?
Right now test is offline, having last been seen 33 days 19 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for test?
The version on test is Rust network protocol 2633 and build 163794, on Windows. The protocol must match to join; Steam will update your game.
Wipe details
How often does test wipe?
Too few wipes are on record for test to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 34 days 14 hours.
What can you expect on wipe day at test?
Recent wipes have averaged a busiest crowd of 1 players. The peak crowd on the latest wipe came 0 hours in.
Rules and settings
What settings are in place on test?
No gather rate appears in the name of test. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is off: Valve's anti-cheat is not active.
Which map is active on test?
test uses a game-generated procedural map.
Population
How many players are on test?
The last sighting of test was 33 days 19 hours ago; it is offline right now.
What position does test hold in the server rankings?
For player hours in the last seven days, test ranks #15,015, within the top – of ranked servers.
How to join
What's the way to join test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.27.101.116:28015.