TEST LAN
Offline 185.65.133.140:28015 checked 11d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 308/ 300
- 592/ 600
- 458/ 500
- 128/ 200
- 536/ 525
- 214/ 250
Quick answers
Tags and filters
Where does TEST LAN appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST LAN are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on TEST LAN?
The server browser shows these tags for TEST LAN: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): This server runs build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of TEST LAN?
There is no published region for TEST LAN. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 185.65.133.140:28015.
How reliable is TEST LAN?
Right now TEST LAN is offline, having last been seen 11 days 17 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 4 October 2026.
What is the Rust version for TEST LAN?
The version on TEST LAN is Rust network protocol 2633 and build 165217, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
How often does TEST LAN wipe?
TEST LAN's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 17 days 20 hours is how long ago this world came into being.
Map and rules
Which rules and settings is TEST LAN running?
No gather rate appears in the name of TEST LAN. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on TEST LAN?
A procedural map, generated by the game, is in play on TEST LAN.
Player stats
How many players are on TEST LAN?
The last sighting of TEST LAN was 11 days 17 hours ago; it is offline right now.
What's TEST LAN's rank among Rust servers?
Over the last seven days, TEST LAN is #15,990 by player hours, among the top 71% of all ranked servers.
How to join
How do you get into TEST LAN?
Open Rust and press F1, then type client.connect 185.65.133.140:28015. Alternatively, click Launch Rust on this page to join via Steam.