ServerName
Offline 185.91.127.22:28015 checked 26d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 268/ 275
- 583/ 600
- 506/ 575
- 138/ 200
- 408/ 325
- 197/ 200
Quick answers
Tags and search
Where does ServerName appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry ServerName are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on ServerName?
gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): The slot count is 5; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs164530 (Build): It's on build 164530; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list ServerName puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find ServerName?
No region comes from ServerName. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 185.91.127.22:28015.
Is ServerName up, and how often does it stay online?
ServerName is down at the moment; it was last up 26 days 12 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 21 September 2026.
What Rust version is ServerName on?
Rust network protocol 2633 and build 164530 is what ServerName runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe schedule
When does ServerName wipe?
The wipes recorded for ServerName are too few to reveal its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 32 days 10 hours ago.
Map and rules
What settings and rules have been applied to ServerName?
The name of ServerName contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on ServerName?
The map on ServerName is procedural, made by the game.
Player stats
What's the population like on ServerName?
The last sighting of ServerName was 26 days 12 hours ago; it is offline right now.
What position does ServerName hold in the server rankings?
Over the last seven days, ServerName is #15,483 by player hours, among the top 67% of all ranked servers.
How to join
What's the process to join ServerName?
To join, open Rust, hit F1, and enter client.connect 185.91.127.22:28015. Or click Launch Rust on this page to open the game through Steam and connect.