WindowsGSM - Server #1
Offline 186.251.19.28:28015 checked 33d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 249/ 275
- 563/ 600
- 530/ 575
- 147/ 200
- 351/ 325
- 188/ 200
Quick answers
Tags and search
Where does WindowsGSM - Server #1 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry WindowsGSM - Server #1 are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on WindowsGSM - Server #1?
gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): It's on build 163794; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty — that is the tag list WindowsGSM - Server #1 puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is WindowsGSM - Server #1 in?
WindowsGSM - Server #1 does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 186.251.19.28:28015.
How reliable is WindowsGSM - Server #1?
Right now WindowsGSM - Server #1 is offline, having last been seen 33 days 15 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 14 September 2026.
What Rust version is WindowsGSM - Server #1 on?
On Windows, WindowsGSM - Server #1 runs Rust network protocol 2633 and build 163794. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does WindowsGSM - Server #1 wipe?
Too few wipes are on record for WindowsGSM - Server #1 to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. The world you are on now was created 33 days 15 hours.
Settings and map
What settings and rules have been applied to WindowsGSM - Server #1?
Its name does not state a gather rate for WindowsGSM - Server #1. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on WindowsGSM - Server #1?
WindowsGSM - Server #1 uses a game-generated procedural map.
Player stats
Is WindowsGSM - Server #1 busy?
Right now WindowsGSM - Server #1 is offline, with its last appearance 33 days 15 hours ago.
Where does WindowsGSM - Server #1 sit in the rankings?
For player hours in the last seven days, WindowsGSM - Server #1 ranks #13,781, within the top – of ranked servers.
Getting in
What's the process to join WindowsGSM - Server #1?
To join, open Rust, hit F1, and enter client.connect 186.251.19.28:28015. Or click Launch Rust on this page to open the game through Steam and connect.