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Dive report

Aussie PvE | Modded | AU/OCE

Offline 187.14.90.162:28115 checked 14d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#15,986ranktop 71%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct5 Oct6 Oct8 Oct9 Oct11 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Aussie PvE | Modded | AU/OCE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers. Its entry appears under the filters Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Aussie PvE | Modded | AU/OCE?

The server browser shows these tags for Aussie PvE | Modded | AU/OCE: gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): It's on build 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of Aussie PvE | Modded | AU/OCE?

There is no region tag on Aussie PvE | Modded | AU/OCE, but the name hints at Oceania. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 187.14.90.162:28115.

How reliable is Aussie PvE | Modded | AU/OCE?

Aussie PvE | Modded | AU/OCE is down at the moment; it was last up 14 days 4 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. Rust Going Deep has had it on record since 3 October 2026.

What is the Rust version for Aussie PvE | Modded | AU/OCE?

Rust network protocol 2634 and build 166652 is what Aussie PvE | Modded | AU/OCE runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Aussie PvE | Modded | AU/OCE wipe?

Too few wipes are on record for Aussie PvE | Modded | AU/OCE to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 16 days 11 hours ago.

Rules and settings

What settings are in place on Aussie PvE | Modded | AU/OCE?

The name of Aussie PvE | Modded | AU/OCE contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on Aussie PvE | Modded | AU/OCE?

A procedural map, generated by the game, is in play on Aussie PvE | Modded | AU/OCE.

Player count

How many players are on Aussie PvE | Modded | AU/OCE?

The last sighting of Aussie PvE | Modded | AU/OCE was 14 days 4 hours ago; it is offline right now.

Where does Aussie PvE | Modded | AU/OCE sit in the rankings?

Over the last seven days, Aussie PvE | Modded | AU/OCE is #15,986 by player hours, among the top 71% of all ranked servers.

Join info

What's the way to join Aussie PvE | Modded | AU/OCE?

Open Rust and press F1, then type client.connect 187.14.90.162:28115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build It's on build 166652.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.