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Dive report

Aussie PvE | Modded | AU/OCE

Offline 187.14.93.92:28115 checked 16d ago

moddedoxide
Drop in
0/ 100 players now 0% full
07-day averagepeak –
#16,019ranktop 69%
16d agolast wipeno schedule published
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep2 Oct3 Oct5 Oct6 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

wipe-day peak0players, last three wipes

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 21:25 UTC FW16d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Aussie PvE | Modded | AU/OCE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Aussie PvE | Modded | AU/OCE: Oceania Rust servers and Modded Rust servers. Its entry appears under the filters Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

How should you read the tags on Aussie PvE | Modded | AU/OCE?

The server browser shows these tags for Aussie PvE | Modded | AU/OCE: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166494 (Build): This server runs build 166494; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

What location is Aussie PvE | Modded | AU/OCE in?

No region tag comes from Aussie PvE | Modded | AU/OCE, though the name points to Oceania. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 187.14.93.92:28115.

How reliable is Aussie PvE | Modded | AU/OCE?

The server Aussie PvE | Modded | AU/OCE is not reachable at the moment; the last sighting was 16 days 11 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 30 September 2026.

What is the Rust version for Aussie PvE | Modded | AU/OCE?

On Windows, Aussie PvE | Modded | AU/OCE runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

What schedule does Aussie PvE | Modded | AU/OCE follow for wipes?

One wipe a month is all Aussie PvE | Modded | AU/OCE does, and that is the force wipe. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 16 days 11 hours ago.

What can you expect on wipe day at Aussie PvE | Modded | AU/OCE?

Across its recent wipes, the average busiest point drew 0 players. The peak crowd on the latest wipe came 0 hours in.

Map and rules

What settings and rules have been applied to Aussie PvE | Modded | AU/OCE?

No gather rate appears in the name of Aussie PvE | Modded | AU/OCE. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.

Which map is active on Aussie PvE | Modded | AU/OCE?

The map on Aussie PvE | Modded | AU/OCE is procedural, made by the game.

Player count

Is Aussie PvE | Modded | AU/OCE busy?

Right now Aussie PvE | Modded | AU/OCE is offline, with its last appearance 16 days 11 hours ago.

Where does Aussie PvE | Modded | AU/OCE sit in the rankings?

Over the last seven days, Aussie PvE | Modded | AU/OCE is #16,019 by player hours, among the top 69% of all ranked servers.

Getting in

What's the process to join Aussie PvE | Modded | AU/OCE?

Open Rust and press F1, then type client.connect 187.14.93.92:28115. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp100
Max players It holds 100 players.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166494
Build This server runs build 166494.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide The plugin framework here is Oxide (uMod).
^z
Modded You'll see it in Modded, since plugins or settings modify the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.