Test Server Creative
Offline 187.15.104.106:28018 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 178/ 999
- 46/ 999
- 80/ 150
- 162/ 100
- 56/ 100
- 0/ 100
Quick answers
Tags and filters
Where does Test Server Creative appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test Server Creative are: Modded Rust servers, Rust build and creative servers and Rust creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Test Server Creative?
Test Server Creative's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): There are 3 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What's the location of Test Server Creative?
There is no published region for Test Server Creative. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 187.15.104.106:28018.
Is Test Server Creative up, and how often does it stay online?
The server Test Server Creative is not reachable at the moment; the last sighting was 29 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 18 September 2026 is when Rust Going Deep first saw it.
What Rust version is Test Server Creative on?
Rust network protocol 2633 and build 162929 is what Test Server Creative runs, on Windows. The protocol must match to join; Steam will update your game.
Wipe info
When does Test Server Creative wipe?
Too few wipes are on record for Test Server Creative to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 29 days 19 hours ago.
Settings and map
What settings are in place on Test Server Creative?
No gather rate appears in the name of Test Server Creative. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Player count
How many players are on Test Server Creative?
Test Server Creative was last seen 29 days 16 hours ago and is offline as you read this.
Where does Test Server Creative sit in the rankings?
Over the last seven days, Test Server Creative is #13,273 by player hours, among the top – of all ranked servers.
Getting in
How do you get into Test Server Creative?
Open Rust and press F1, then type client.connect 187.15.104.106:28018. Alternatively, click Launch Rust on this page to join via Steam.