Test Server Creative
Offline 187.15.104.80:28018 checked 16d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 53% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 140/ 999
- 55/ 999
- 79/ 150
- 59/ 100
- 0/ 100
- 43/ 100
Quick answers
Tags and search
Where does Test Server Creative appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test Server Creative are: Modded Rust servers, Rust build and creative servers and Rust creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Test Server Creative?
The server browser shows these tags for Test Server Creative: gmrust (Game mode): Survival, as standard Rust does it; mp3 (Max players): It holds 3 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs162929 (Build): This server runs build 162929; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
Where can you find Test Server Creative?
No region comes from Test Server Creative. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 187.15.104.80:28018.
What's the uptime like for Test Server Creative?
Test Server Creative is down at the moment; it was last up 16 days 14 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 1 October 2026 is when Rust Going Deep first saw it.
What Rust version is Test Server Creative on?
Rust network protocol 2633 and build 162929 is what Test Server Creative runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Test Server Creative wipe?
The wipes recorded for Test Server Creative are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 16 days 17 hours ago.
Map and rules
Which rules and settings is Test Server Creative running?
The name of Test Server Creative contains no gather rate. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Player count
What's the population like on Test Server Creative?
Right now Test Server Creative is offline, with its last appearance 16 days 14 hours ago.
Where does Test Server Creative sit in the rankings?
Over the last seven days, Test Server Creative is #12,328 by player hours, among the top 53% of all ranked servers.
Getting in
How do you get into Test Server Creative?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 187.15.104.80:28018.