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Dive report

okasha_server

Offline 188.0.114.67:28015 checked 1d ago

Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#9,698ranktop 44%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeakWipe
00.250.50.75118:0019:0021:0022:00Wiped Fri 16 Oct, 18:40 UTCWIPE

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep2 Oct4 Oct7 Oct15 Oct18 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap8.5 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 15

The first 48 hours of its last wipes

Thu 15 OctTue 29 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 18:40 UTC1d ago – – running 0
Thu 15 Oct, 20:29 UTC2d ago 1 – 0.9 days 0
Tue 29 Sep, 20:35 UTC18d ago 1 halved by day 15 16 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does okasha_server appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include okasha_server: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on okasha_server?

The server browser shows these tags for okasha_server: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the location of okasha_server?

okasha_server does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 188.0.114.67:28015.

How reliable is okasha_server?

Right now okasha_server is offline, having last been seen 28 hours ago. Over the past full 7 days it stayed up for 7 of 168 hours, or 4%. 29 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for okasha_server?

Rust network protocol 2634 and build 167781 is what okasha_server runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

When does okasha_server wipe?

No next wipe can be predicted for okasha_server, which wipes at irregular times. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 32 hours ago.

What happens on wipe day at okasha_server?

The average peak across recent wipes is 1 players. On the latest wipe, 0 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 0% of recent wipes. By day 15, the pop had dropped under half.

Rules and settings

What settings are in place on okasha_server?

The name of okasha_server contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. VAC is on: Valve's anti-cheat is active.

What's the map on okasha_server?

A procedural map, generated by the game, is in play on okasha_server.

Population

Is okasha_server busy?

okasha_server was last seen 28 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1. At 18:00 UTC in the last 48 hours, the average reached its highest: 1 players.

What position does okasha_server hold in the server rankings?

Over the last seven days, okasha_server is #9,698 by player hours, among the top 44% of all ranked servers.

How to join

What's the way to join okasha_server?

Open Rust and press F1, then type client.connect 188.0.114.67:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.