Local Test
Offline 188.112.97.153:28015 checked 4h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 33% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 834/ 100
- 111/ 400
- 101/ 245
- 130/ 100
- 255/ 1000
- 18/ 700
Quick answers
Tags and listings
Where does Local Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Local Test: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on Local Test?
The server browser shows these tags for Local Test: gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): Standard RakNet networking; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): You'll see it in Modded, since plugins or settings modify the game. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What location is Local Test in?
There is no published region for Local Test. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 188.112.97.153:28015.
How reliable is Local Test?
The server Local Test is not reachable at the moment; the last sighting was 4 hours ago. 16 October 2026 is when Rust Going Deep first saw it.
What Rust version is Local Test on?
Rust network protocol 2633 and build 163794 is what Local Test runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does Local Test wipe?
The wipes recorded for Local Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 35 days 7 hours is how long ago this world came into being.
Map and rules
What settings are in place on Local Test?
Its name does not state a gather rate for Local Test. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
What's the map on Local Test?
A procedural map, generated by the game, is in play on Local Test.
Player stats
Is Local Test busy?
The last sighting of Local Test was 4 hours ago; it is offline right now. The seven-day average is 1 players, with a peak of 1. The busiest point in the last 48 hours was 17:00 UTC, averaging 1 players.
Where does Local Test sit in the rankings?
Over the last seven days, Local Test is #7,406 by player hours, among the top 33% of all ranked servers.
Getting in
What's the way to join Local Test?
Open Rust and press F1, then type client.connect 188.112.97.153:28015. Alternatively, click Launch Rust on this page to join via Steam.