your_server_name
Offline 188.162.229.110:28015 checked 15d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 308/ 300
- 592/ 600
- 458/ 500
- 128/ 200
- 536/ 525
- 214/ 250
Quick answers
Tags and filters
Where does your_server_name appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include your_server_name: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
How should you read the tags on your_server_name?
your_server_name's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp5 (Max players): There are 5 slots on this server; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of your_server_name?
your_server_name does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 188.162.229.110:28015.
How reliable is your_server_name?
Right now your_server_name is offline, having last been seen 15 days 16 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 2 October 2026 is when Rust Going Deep first saw it.
What Rust version is your_server_name on?
On Windows, your_server_name runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does your_server_name wipe?
your_server_name's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days is how long ago this world came into being.
Rules and settings
What settings are in place on your_server_name?
No gather rate appears in the name of your_server_name. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
What's the map on your_server_name?
A procedural map, generated by the game, is in play on your_server_name.
Player stats
How many players are on your_server_name?
Right now your_server_name is offline, with its last appearance 15 days 16 hours ago.
What position does your_server_name hold in the server rankings?
Over the last seven days, your_server_name is #13,797 by player hours, among the top 60% of all ranked servers.
How to join
What's the process to join your_server_name?
Open Rust and press F1, then type client.connect 188.162.229.110:28015. Alternatively, click Launch Rust on this page to join via Steam.