your_server_name
Offline 188.162.229.250:28015 checked 10d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 282/ 300
- 585/ 600
- 470/ 500
- 130/ 200
- 482/ 525
- 212/ 250
Quick answers
Tags and search
Where does your_server_name appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include your_server_name: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on your_server_name?
The server browser shows these tags for your_server_name: gmrust (Game mode): Survival, as standard Rust does it; mp5 (Max players): It holds 5 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166586 (Build): The build number is 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
Where can you find your_server_name?
No region comes from your_server_name. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 188.162.229.250:28015.
How reliable is your_server_name?
your_server_name is down at the moment; it was last up 10 days 22 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 7 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for your_server_name?
On Windows, your_server_name runs Rust network protocol 2634 and build 166586. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
When does your_server_name wipe?
The wipes recorded for your_server_name are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 16 days is how long ago this world came into being.
Map and rules
Which rules and settings is your_server_name running?
No gather rate appears in the name of your_server_name. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
What's the map on your_server_name?
The map on your_server_name is procedural, made by the game.
Player stats
How many players are on your_server_name?
The last sighting of your_server_name was 10 days 22 hours ago; it is offline right now.
Where does your_server_name sit in the rankings?
For player hours in the last seven days, your_server_name ranks #13,745, within the top 62% of ranked servers.
How to join
What's the way to join your_server_name?
To join, open Rust, hit F1, and enter client.connect 188.162.229.250:28015. Or click Launch Rust on this page to open the game through Steam and connect.