iG_(RU
Offline 188.162.241.48:28015 checked 19d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 301/ 300
- 558/ 600
- 519/ 525
- 143/ 200
- 212/ 250
- 327/ 325
Quick answers
Tags and search
Where does iG_(RU appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include iG_(RU: EU Rust servers, live and Rust community servers, going deep. Its entry appears under the filters Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on iG_(RU?
gmvanilla (Game mode): Vanilla survival gameplay; mp2 (Max players): It holds 2 players; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs165217 (Build): This server runs build 165217; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list iG_(RU puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of iG_(RU?
The name of iG_(RU points to Europe, even without a region tag. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 188.162.241.48:28015.
How reliable is iG_(RU?
The server iG_(RU is not reachable at the moment; the last sighting was 19 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. 28 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for iG_(RU?
The version on iG_(RU is Rust network protocol 2633 and build 165217, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does iG_(RU wipe?
iG_(RU's rhythm is unclear because not enough wipes are on record yet. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 19 days 22 hours ago.
Map and rules
Which rules and settings is iG_(RU running?
No gather rate appears in the name of iG_(RU. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.
What's the map on iG_(RU?
A procedural map, generated by the game, is in play on iG_(RU.
Player count
Is iG_(RU busy?
Right now iG_(RU is offline, with its last appearance 19 days 17 hours ago.
What's iG_(RU's rank among Rust servers?
Over the last seven days, iG_(RU is #14,548 by player hours, among the top 61% of all ranked servers.
Join info
What's the way to join iG_(RU?
To join, open Rust, hit F1, and enter client.connect 188.162.241.48:28015. Or click Launch Rust on this page to open the game through Steam and connect.