first_server
Offline 188.162.65.255:28015 checked 12d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 253/ 275
- 587/ 600
- 520/ 575
- 143/ 200
- 374/ 325
- 193/ 200
Quick answers
Tags and search
Where does first_server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry first_server are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on first_server?
first_server's game browser tags read: gmvanilla (Game mode): Vanilla survival gameplay; mp500 (Max players): There are 500 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs166652 (Build): The build number is 166652; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
About the server
What's the location of first_server?
first_server does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 188.162.65.255:28015.
What's the uptime like for first_server?
The server first_server is not reachable at the moment; the last sighting was 12 days 9 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 5 October 2026.
What Rust version is first_server on?
On Windows, first_server runs Rust network protocol 2634 and build 166652. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does first_server follow for wipes?
The wipes recorded for first_server are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 12 days 12 hours.
Rules and settings
Which rules and settings is first_server running?
The name of first_server contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server does not run Valve's anti-cheat, VAC.
What's the map on first_server?
A procedural map, generated by the game, is in play on first_server.
Population
Is first_server busy?
first_server was last seen 12 days 9 hours ago and is offline as you read this.
What position does first_server hold in the server rankings?
Over the last seven days, first_server is #13,766 by player hours, among the top 61% of all ranked servers.
Getting in
How do you get into first_server?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.162.65.255:28015.