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Dive report

Private Chill Server | 15 Players

Offline 188.163.27.18:28015 checked 6d ago

Drop in
0/ 15 players now 0% full
07-day averagepeak 1
#14,022ranktop 63%
6d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Top 63% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does Private Chill Server | 15 Players appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include Private Chill Server | 15 Players: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.

How should you read the tags on Private Chill Server | 15 Players?

Private Chill Server | 15 Players's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): It holds 15 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167398 (Build): It's on build 167398; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

Where can you find Private Chill Server | 15 Players?

Private Chill Server | 15 Players does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 188.163.27.18:28015.

What's the uptime like for Private Chill Server | 15 Players?

Right now Private Chill Server | 15 Players is offline, having last been seen 6 days 14 hours ago. Over the past full 6 days it stayed up for 0 of 144 hours, or 0%. The first sighting by Rust Going Deep was on 11 October 2026.

What is the Rust version for Private Chill Server | 15 Players?

Rust network protocol 2634 and build 167398 is what Private Chill Server | 15 Players runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe schedule

What schedule does Private Chill Server | 15 Players follow for wipes?

Too few wipes are on record for Private Chill Server | 15 Players to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 6 days 15 hours is how long ago this world came into being.

Map and rules

What settings are in place on Private Chill Server | 15 Players?

The name of Private Chill Server | 15 Players contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on Private Chill Server | 15 Players?

The map on Private Chill Server | 15 Players is procedural, made by the game.

Player stats

Is Private Chill Server | 15 Players busy?

The last sighting of Private Chill Server | 15 Players was 6 days 14 hours ago; it is offline right now. The seven-day average is 0 players, with a peak of 1.

What position does Private Chill Server | 15 Players hold in the server rankings?

For player hours in the last seven days, Private Chill Server | 15 Players ranks #14,022, within the top 63% of ranked servers.

Getting in

How do you get into Private Chill Server | 15 Players?

To join, open Rust, hit F1, and enter client.connect 188.163.27.18:28015. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp15,ptrak,$r?,v2634,gmrust,cs167398,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp15
Max players It holds 15 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167398
Build It's on build 167398.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.