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Dive report

TEST

Offline 188.191.42.1:28015 checked 16d ago

Drop in
0/ 10 players now 0% full
07-day averagepeak –
#16,036ranktop 69%
16d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.3 daysbetween real wipes
on rhythm38%of its recent wipes
wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

Thu 1 OctThu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 20:49 UTC FW16d ago 0 – running 0
Thu 1 Oct, 09:15 UTC17d ago 1 – 0.5 days 0
Sat 26 Sep, 08:30 UTC22d ago 1 – 5 days 1
Fri 25 Sep, 07:55 UTC23d ago 1 – 1 days 1
Wed 23 Sep, 20:24 UTC24d ago 1 – 1.5 days 0
Tue 22 Sep, 11:54 UTC26d ago 1 – 1.4 days 1
Mon 21 Sep, 05:54 UTC27d ago 1 – 1.2 days 1
Sun 20 Sep, 10:10 UTC28d ago 1 – 0.8 days 1
Fri 18 Sep, 01:21 UTC30d ago 1 held half 2.4 days 1
Mon 14 Sep, 12:58 UTC34d ago 1 held half 3.5 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does TEST appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include TEST: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on TEST?

The server browser shows these tags for TEST: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): This server runs game protocol 2633, so your game must match that version to join; cs163207 (Build): This server runs build 163207; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

What's the location of TEST?

TEST does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 188.191.42.1:28015.

Is TEST up, and how often does it stay online?

TEST is down at the moment; it was last up 16 days 17 hours ago. In the last full 7 days, 0 of 168 hours were online, 0% uptime. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for TEST?

On Windows, TEST runs Rust network protocol 2633 and build 163207. The protocol must match to join; Steam will update your game.

Wipe details

How often does TEST wipe?

TEST wipes whenever it likes, so no next wipe can be predicted. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 17 hours.

What can you expect on wipe day at TEST?

Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 0 hours in.

Settings and map

What settings and rules have been applied to TEST?

Its name does not state a gather rate for TEST. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.

What's the map on TEST?

TEST uses a game-generated procedural map.

Population

What's the population like on TEST?

Right now TEST is offline, with its last appearance 16 days 17 hours ago.

What position does TEST hold in the server rankings?

For player hours in the last seven days, TEST ranks #16,036, within the top 69% of ranked servers.

Getting in

What's the process to join TEST?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 188.191.42.1:28015.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2633,gmrust,cs163207,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players The slot count is 10.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol This server runs game protocol 2633, so your game must match that version to join.
cs163207
Build This server runs build 163207.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.