test
Offline 188.232.72.205:28015 checked 2d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 54% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 324/ 350
- 521/ 550
- 197/ 225
- 272/ 300
- 271/ 300
- 335/ 350
Quick answers
Tags and filters
Where does test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry test are: Rust community servers, going deep. You can find it on the server list by these filters: Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last week.
How should you read the tags on test?
gmrust (Game mode): Survival, as standard Rust does it; mp15 (Max players): It holds 15 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set — that is the tag list test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
Where can you find test?
test does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 188.232.72.205:28015.
How reliable is test?
test is down at the moment; it was last up 2 days 1 hours ago. Over the past full 5 days it stayed up for 4 of 120 hours, or 3%. The first sighting by Rust Going Deep was on 11 October 2026.
What is the Rust version for test?
The version on test is Rust network protocol 2634 and build 167781, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
How often does test wipe?
test's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 6 days 7 hours ago.
Map and rules
What settings and rules have been applied to test?
No gather rate appears in the name of test. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.
Which map is active on test?
test uses a game-generated procedural map.
Player stats
What's the population like on test?
test was last seen 2 days 1 hours ago and is offline as you read this. For the past week, players averaged 0 with a high of 1.
What position does test hold in the server rankings?
For player hours in the last seven days, test ranks #11,956, within the top 54% of ranked servers.
Getting in
What's the way to join test?
Open Rust and press F1, then type client.connect 188.232.72.205:28015. Alternatively, click Launch Rust on this page to join via Steam.