testserver
Offline 188.236.103.138:28015 checked 3d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does testserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include testserver: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on testserver?
testserver's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): The slot count is 10; ts5 (Group limit): Teams max out at 5; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
Where can you find testserver?
testserver does not put out a region. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 188.236.103.138:28015.
What's the uptime like for testserver?
The server testserver is not reachable at the moment; the last sighting was 3 days 5 hours ago. Over the past full 2 days it stayed up for 0 of 48 hours, or 0%. 15 October 2026 is when Rust Going Deep first saw it.
What Rust version is testserver on?
The version on testserver is Rust network protocol 2634 and build 167058, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
How often does testserver wipe?
Too few wipes are on record for testserver to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 10 days 19 hours.
Map and rules
Which rules and settings is testserver running?
The name of testserver contains no gather rate. Group size is capped at 5 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on testserver?
A procedural map, generated by the game, is in play on testserver.
Player stats
Is testserver busy?
The last sighting of testserver was 3 days 5 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1.
What position does testserver hold in the server rankings?
For player hours in the last seven days, testserver ranks #13,606, within the top 62% of ranked servers.
Join info
How do you get into testserver?
Open Rust and press F1, then type client.connect 188.236.103.138:28015. Alternatively, click Launch Rust on this page to join via Steam.