testserver
Offline 188.236.104.213:28015 checked 5d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 55% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does testserver appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include testserver: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What's the meaning of the tags on testserver?
gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts5 (Group limit): The team limit is 5; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167058 (Build): This server runs build 167058; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list testserver puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What's the location of testserver?
No region comes from testserver. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 188.236.104.213:28015.
Is testserver up, and how often does it stay online?
testserver is down at the moment; it was last up 5 days 21 hours ago. It was up 4% of the time over the last full 7 days, 7 of 168 hours. Rust Going Deep has had it on record since 10 October 2026.
What Rust version is testserver on?
Rust network protocol 2634 and build 167058 is what testserver runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does testserver wipe?
The wipes recorded for testserver are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 10 days 20 hours is how long ago this world came into being.
Map and rules
Which rules and settings is testserver running?
The name of testserver contains no gather rate. Group size is capped at 5 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on testserver?
A procedural map, generated by the game, is in play on testserver.
Player count
How many players are on testserver?
Right now testserver is offline, with its last appearance 5 days 21 hours ago. The seven-day average is 0 players, with a peak of 1.
Where does testserver sit in the rankings?
For player hours in the last seven days, testserver ranks #12,076, within the top 55% of ranked servers.
Join info
What's the way to join testserver?
Open Rust and press F1, then type client.connect 188.236.104.213:28015. Alternatively, click Launch Rust on this page to join via Steam.