testserver
Offline 188.236.51.252:28015 checked 8d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 14:25 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does testserver appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry testserver are: Modded Rust servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on testserver?
testserver's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp10 (Max players): There are 10 slots on this server; ts5 (Group limit): You can have up to 5 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167058 (Build): This server runs build 167058; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What's the location of testserver?
testserver does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 188.236.51.252:28015.
How reliable is testserver?
Right now testserver is offline, having last been seen 8 days 19 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. The first sighting by Rust Going Deep was on 7 October 2026.
What is the Rust version for testserver?
On Windows, testserver runs Rust network protocol 2634 and build 167058. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does testserver wipe?
Too few wipes are on record for testserver to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 10 days 19 hours is how long ago this world came into being.
What can you expect on wipe day at testserver?
The average peak across recent wipes is 1 players. 0 hours after the latest wipe started, the crowd hit its peak.
Settings and map
What settings are in place on testserver?
Its name does not state a gather rate for testserver. Group size is capped at 5 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC, Valve's anti-cheat, is enabled.
Which map is active on testserver?
The map on testserver is procedural, made by the game.
Player stats
Is testserver busy?
The last sighting of testserver was 8 days 19 hours ago; it is offline right now.
Where does testserver sit in the rankings?
Over the last seven days, testserver is #13,609 by player hours, among the top 61% of all ranked servers.
Getting in
What's the process to join testserver?
To join, open Rust, hit F1, and enter client.connect 188.236.51.252:28015. Or click Launch Rust on this page to open the game through Steam and connect.