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Dive report

LOCAL-TEST-DO-NOT-JOIN

Offline 188.29.127.80:28215 checked 19d ago

Drop in
0/ 2 players now 0% full
07-day averagepeak –
#16,917ranktop 71%
19d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k29 Sep30 Sep2 Oct3 Oct5 Oct6 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does LOCAL-TEST-DO-NOT-JOIN appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include LOCAL-TEST-DO-NOT-JOIN: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.

What's the meaning of the tags on LOCAL-TEST-DO-NOT-JOIN?

The server browser shows these tags for LOCAL-TEST-DO-NOT-JOIN: gmrust (Game mode): Survival, as standard Rust does it; mp2 (Max players): There are 2 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): The protocol is 2633; a different version won't get you in; cs165217 (Build): It's on build 165217; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): No region is set. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server details

Where can you find LOCAL-TEST-DO-NOT-JOIN?

No region comes from LOCAL-TEST-DO-NOT-JOIN. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 188.29.127.80:28215.

Is LOCAL-TEST-DO-NOT-JOIN up, and how often does it stay online?

Right now LOCAL-TEST-DO-NOT-JOIN is offline, having last been seen 19 days 11 hours ago. It was up 0% of the time over the last full 7 days, 0 of 168 hours. 29 September 2026 is when Rust Going Deep first saw it.

What Rust version is LOCAL-TEST-DO-NOT-JOIN on?

Rust network protocol 2633 and build 165217 is what LOCAL-TEST-DO-NOT-JOIN runs, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

What schedule does LOCAL-TEST-DO-NOT-JOIN follow for wipes?

Too few wipes are on record for LOCAL-TEST-DO-NOT-JOIN to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 19 days 14 hours ago.

Settings and map

What settings and rules have been applied to LOCAL-TEST-DO-NOT-JOIN?

Its name does not state a gather rate for LOCAL-TEST-DO-NOT-JOIN. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. VAC is on: Valve's anti-cheat is active.

What's the map on LOCAL-TEST-DO-NOT-JOIN?

LOCAL-TEST-DO-NOT-JOIN uses a game-generated procedural map.

Player count

How many players are on LOCAL-TEST-DO-NOT-JOIN?

The last sighting of LOCAL-TEST-DO-NOT-JOIN was 19 days 11 hours ago; it is offline right now.

What position does LOCAL-TEST-DO-NOT-JOIN hold in the server rankings?

For player hours in the last seven days, LOCAL-TEST-DO-NOT-JOIN ranks #16,917, within the top 71% of ranked servers.

How to join

What's the process to join LOCAL-TEST-DO-NOT-JOIN?

To join, open Rust, hit F1, and enter client.connect 188.29.127.80:28215. Or click Launch Rust on this page to open the game through Steam and connect.

What each one means

Server tags

Published as mp2,ptrak,$r?,v2633,gmrust,cs165217,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp2
Max players There are 2 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol The protocol is 2633; a different version won't get you in.
cs165217
Build It's on build 165217.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code No region is set.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.