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Dive report

Local Test

Offline 188.62.166.45:28015 checked 4h ago

Drop in
1/ 10 players now 10% full
17-day averagepeak 1
#13,581ranktop 61%
4h agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
No rank history yet.

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Local Test appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Test are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.

How should you read the tags on Local Test?

gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): There are 10 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty — that is the tag list Local Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server info

What's the location of Local Test?

No region comes from Local Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 188.62.166.45:28015.

How reliable is Local Test?

Local Test is down at the moment; it was last up 4 hours ago. 18 October 2026 is when Rust Going Deep first saw it.

What Rust version is Local Test on?

Rust network protocol 2634 and build 167781 is what Local Test runs, on Windows. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does Local Test wipe?

The wipes recorded for Local Test are too few to reveal its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 4 hours is how long ago this world came into being.

Rules and settings

What settings are in place on Local Test?

No gather rate appears in the name of Local Test. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser lists it under Community, making it a community server. VAC, Valve's anti-cheat, is enabled.

Player stats

How many players are on Local Test?

The last sighting of Local Test was 4 hours ago; it is offline right now. For the past week, players averaged 1 with a high of 1. The busiest point in the last 48 hours was 10:00 UTC, averaging 1 players.

What's Local Test's rank among Rust servers?

For player hours in the last seven days, Local Test ranks #13,581, within the top 61% of ranked servers.

Getting in

How do you get into Local Test?

Open Rust and press F1, then type client.connect 188.62.166.45:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp10
Max players There are 10 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.