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Dive report

Local Rust Networking Research

Offline 189.192.47.247:28115 checked 2d ago

Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,790ranktop 71%
2d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k15 Oct16 Oct17 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Local Rust Networking Research appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Local Rust Networking Research are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

What's the meaning of the tags on Local Rust Networking Research?

gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty — that is the tag list Local Rust Networking Research puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

About the server

What's the location of Local Rust Networking Research?

There is no published region for Local Rust Networking Research. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 189.192.47.247:28115.

What's the uptime like for Local Rust Networking Research?

The server Local Rust Networking Research is not reachable at the moment; the last sighting was 2 days 22 hours ago. In the last full 2 days, 0 of 48 hours were online, 0% uptime. The first sighting by Rust Going Deep was on 15 October 2026.

What is the Rust version for Local Rust Networking Research?

On Windows, Local Rust Networking Research runs Rust network protocol 2634 and build 167781. The protocol must match to join; Steam will update your game.

Wipe info

When does Local Rust Networking Research wipe?

Local Rust Networking Research's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. This world has been running since 2 days 21 hours ago.

Settings and map

Which rules and settings is Local Rust Networking Research running?

The name of Local Rust Networking Research contains no gather rate. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. It sits under Community in the server browser: a community server. The server runs Valve's anti-cheat, VAC.

Which map is active on Local Rust Networking Research?

A procedural map, generated by the game, is in play on Local Rust Networking Research.

Population

What's the population like on Local Rust Networking Research?

The last sighting of Local Rust Networking Research was 2 days 22 hours ago; it is offline right now. Over the past week it has drawn 0 players on average.

Where does Local Rust Networking Research sit in the rankings?

For player hours in the last seven days, Local Rust Networking Research ranks #15,790, within the top 71% of ranked servers.

Join info

What's the process to join Local Rust Networking Research?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 189.192.47.247:28115.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2634,gmrust,cs167781,ts8

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players There are 4 slots on this server.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build This server runs build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.