Building
Online SA 190.102.40.72:25713 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers, top 90% in SA. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 07:09 UTC, in 11d 20h. Its biweekly schedule tag · low confidence
Coming wipes
- 11d 20hFri 30 Oct, 07:09 UTC
- 18d 8hThu 5 Nov, 19:00 UTCFW
- 25d 20hFri 13 Nov, 07:09 UTC
- 39d 20hFri 27 Nov, 07:09 UTC
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 07:09 UTC16d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 2/ 50
- 3/ 100
- 157/ 999
- 51/ 999
- 78/ 150
- 347/ 100
Quick answers
Tags and listings
Where does Building appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Building: Modded Rust servers and Rust build and creative servers. Its entry appears under the filters Region: South America; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks.
What's the meaning of the tags on Building?
Building's game browser tags read: gmvanilla (Game mode): It's vanilla survival; mp2 (Max players): It holds 2 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): The region field is empty; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): This server relies on Carbon for plugins; SA (South America): The server browser lists it under South America. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server info
What's the performance like on Building?
The last 48 hours saw an average of 58 server fps, never dropping below 15. At its peak it carried 30,481 entities, including buildings and deployables. Memory use peaked at 1,906 MB. A climbing entity count together with low fps is what feels like lag to players.
Where can you find Building?
Its location is South America, according to the SA tag Building displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 190.102.40.72:25713.
What's the uptime like for Building?
Building is up and reachable at the moment. According to its reported uptime, the last restart was about 2 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 23 September 2026.
What Rust version is Building on?
The version on Building is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.
Wipe info
What schedule does Building follow for wipes?
Its tag guides the prediction since Building has too few wipes on record to confirm the schedule. Friday 30 October at 07:09 UTC is when the next wipe is due. This world has been running since 16 days 3 hours ago. A wipe schedule covering every two weeks is published in its tags.
What happens on wipe day at Building?
Recent wipes have averaged a busiest crowd of 0 players. On the latest wipe, 0 hours passed before the crowd peaked.
Settings and map
What settings and rules have been applied to Building?
No gather rate appears in the name of Building. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. You will find Carbon plugins installed. Vanilla is its own description: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. VAC is on: Valve's anti-cheat is active.
Which map is active on Building?
A game-generated procedural map of size 2,500 with seed 1 is in play on Building. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Player count
Is Building busy?
Building is holding 0 players on its 2 slots at the moment. Over the past week it has drawn 0 players on average.
What position does Building hold in the server rankings?
Over the last seven days, Building sits at #15,826 by player hours, among the top 72% of all ranked servers and #196 in South America.
Join info
How do you get into Building?
Open Rust and press F1, then type client.connect 190.102.40.72:25713. Alternatively, click Launch Rust on this page to join via Steam. https://reishosting.com.br/ is its website.