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Dive report

[EU/SWE] Playstar - SOLO - HARDCORE

Online EU 192.121.44.102:28016 checked 9m ago

teams off biweekly wipes oxidehardcorepremium
Drop in
4/ 50 players now 8% full
17-day averagepeak 7
#2,728ranktop 12% · #1032 in EU
2d agolast wipebiweekly schedule
18d 16hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246803:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

02040608003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 12% of all ranked servers, top 35% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 16h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak7players, last three wipes
crowd held50%else halves by day 5

Coming wipes

  • 18d 16h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 13h
    Thu 12 Nov, 16:40 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 20 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:40 UTC2d ago 7 – running 1
Thu 1 Oct, 22:04 UTC FW16d ago 8 halved by day 5 13.8 days 0
Thu 17 Sep, 16:35 UTC30d ago 5 held half 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [EU/SWE] Playstar - SOLO - HARDCORE appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry [EU/SWE] Playstar - SOLO - HARDCORE are: EU Rust servers, live and Rust community servers, going deep. The server list shows it under Region: Europe; Type: Community (not modded, not official) and Plugins, not modded; Game mode: Hardcore and Premium; Server tag: Biweekly ^b, Premium ^q and Oxide ^o; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

How should you read the tags on [EU/SWE] Playstar - SOLO - HARDCORE?

The server browser shows these tags for [EU/SWE] Playstar - SOLO - HARDCORE: gmhardcore (Game mode): The mode is hardcore, which is harsher; mp50 (Max players): The slot count is 50; ts0 (Group limit): You can't form teams; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): It's on build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^b (Biweekly): It wipes fortnightly; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): This server uses Oxide (uMod) for plugins; EU (Europe): Its browser listing sits under Europe. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is [EU/SWE] Playstar - SOLO - HARDCORE lag-free?

Average server fps for the last 48 hours was 58, and the lowest was 51. Buildings, deployables and all other world objects added up to as many as 78,116 entities. Memory use peaked at 2,740 MB. Players experience lag when fps drops and entities climb.

Where can you find [EU/SWE] Playstar - SOLO - HARDCORE?

Its location is Europe, according to the EU tag [EU/SWE] Playstar - SOLO - HARDCORE displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 192.121.44.102:28016.

Is [EU/SWE] Playstar - SOLO - HARDCORE up, and how often does it stay online?

Right now [EU/SWE] Playstar - SOLO - HARDCORE is online. The uptime it gives puts the last restart at roughly 23 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is [EU/SWE] Playstar - SOLO - HARDCORE on?

On Linux, [EU/SWE] Playstar - SOLO - HARDCORE runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does [EU/SWE] Playstar - SOLO - HARDCORE wipe?

[EU/SWE] Playstar - SOLO - HARDCORE follows a every 4 weeks on Thursday at 16:40 UTC wipe pattern. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 2 days 10 hours ago. A wipe schedule covering every two weeks is published in its tags.

What happens on wipe day at [EU/SWE] Playstar - SOLO - HARDCORE?

Across its recent wipes, the average busiest point drew 7 players. On the latest wipe, 20 hours passed before the crowd peaked. The crowd held above half that peak until the next wipe in 50% of recent wipes. It held on until day 5, then dipped below half.

Map and rules

What settings and rules have been applied to [EU/SWE] Playstar - SOLO - HARDCORE?

No gather rate appears in the name of [EU/SWE] Playstar - SOLO - HARDCORE. The group limit is not published. hardcore is the game mode, The mode Facepunch made hardest. You can fight and raid other players. Community is where the server browser puts it, as a community server. Oxide plugins are running here. You need Rust's premium status to get in. The server runs Valve's anti-cheat, VAC.

Which map is active on [EU/SWE] Playstar - SOLO - HARDCORE?

[EU/SWE] Playstar - SOLO - HARDCORE uses a procedural map of size 3,600, made by the game.

Player stats

Is [EU/SWE] Playstar - SOLO - HARDCORE busy?

Right now 4 players are on [EU/SWE] Playstar - SOLO - HARDCORE, which has 50 slots. For the past week, players averaged 1 with a high of 7. At 12:00 UTC in the last 48 hours, the average reached its highest: 6 players.

Where does [EU/SWE] Playstar - SOLO - HARDCORE sit in the rankings?

Over the last seven days [EU/SWE] Playstar - SOLO - HARDCORE sits at #2,728 on player hours, which is #1,032 in Europe and inside the top 12% of all ranked servers.

Getting in

What's the process to join [EU/SWE] Playstar - SOLO - HARDCORE?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 192.121.44.102:28016. You need Rust's premium status to get in. https://discord.com/invite/gxJm7Pv is its website.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^b,EU,gmhardcore,cs167781,^q,ts0,^o

Game

gmhardcore
Game mode The mode is hardcore, which is harsher.
mp50
Max players The slot count is 50.
ts0
Group limit You can't form teams.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build It's on build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide This server uses Oxide (uMod) for plugins.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.