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Dive report

[EU/SWE] Playstar - TRIO - LARGE

Online EU 192.121.44.103:28016 checked 7m ago

weekly wipes vanillaoxidepremium
Drop in
0/ 100 players now 0% full
07-day averagepeak 2
#5,813ranktop 26% · #1812 in EU
2d agolast wipeweekly schedule
4d 15hnext wipeThu 22 Oct, 16:47 UTC

Players

AveragePeak
00.511.5201:0010:0019:0005:0014:0023:00

Hourly average and peak, UTC.

Server performance

02040608001:0010:0019:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 26% of all ranked servers, top 62% in EU. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 22 October, 16:47 UTC, in 4d 15h. Its weekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak2players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  • 4d 15h
    Thu 22 Oct, 16:47 UTC
  • 11d 15h
    Thu 29 Oct, 16:47 UTC
  • 18d 18h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 15h
    Thu 12 Nov, 16:47 UTC
  • 32d 15h
    Thu 19 Nov, 16:47 UTC
  • 39d 15h
    Thu 26 Nov, 16:47 UTC

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:47 UTC2d ago 2 – running 0
Fri 2 Oct, 01:43 UTC15d ago 2 held half 13.6 days 0
Thu 17 Sep, 16:49 UTC30d ago 3 halved by day 3 14.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does [EU/SWE] Playstar - TRIO - LARGE appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [EU/SWE] Playstar - TRIO - LARGE: EU Rust servers, live, Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Weekly ^w, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.

How should you read the tags on [EU/SWE] Playstar - TRIO - LARGE?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^w (Weekly): Weekly wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^q (Premium): Rust premium status is required to join; ^o (Oxide): This server uses Oxide (uMod) for plugins; EU (Europe): In the server browser it appears under Europe — that is the tag list [EU/SWE] Playstar - TRIO - LARGE puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

Is [EU/SWE] Playstar - TRIO - LARGE lag-free?

The last 48 hours saw an average of 56 server fps, never dropping below 49. Buildings, deployables and all other world objects added up to as many as 143,741 entities. Memory use peaked at 4,315 MB. A climbing entity count together with low fps is what feels like lag to players.

Where can you find [EU/SWE] Playstar - TRIO - LARGE?

Its location is Europe, according to the EU tag [EU/SWE] Playstar - TRIO - LARGE displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 192.121.44.103:28016.

How reliable is [EU/SWE] Playstar - TRIO - LARGE?

[EU/SWE] Playstar - TRIO - LARGE is live as of this check. The uptime it gives puts the last restart at roughly 21 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What is the Rust version for [EU/SWE] Playstar - TRIO - LARGE?

On Linux, [EU/SWE] Playstar - TRIO - LARGE runs Rust network protocol 2634 and build 167781. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe info

When does [EU/SWE] Playstar - TRIO - LARGE wipe?

With too few wipes recorded for [EU/SWE] Playstar - TRIO - LARGE to confirm the schedule, the prediction goes by its tag. Thursday 22 October at 16:47 UTC is when the next wipe is due. This world has been running since 2 days 7 hours ago. Wipes are scheduled weekly, according to its tags.

What happens on wipe day at [EU/SWE] Playstar - TRIO - LARGE?

The average peak across recent wipes is 2 players. 2 hours after the latest wipe started, the crowd hit its peak. The crowd held above half that peak until the next wipe in 50% of recent wipes. By day 3, the pop had dropped under half.

Map and rules

Which rules and settings is [EU/SWE] Playstar - TRIO - LARGE running?

No gather rate appears in the name of [EU/SWE] Playstar - TRIO - LARGE. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Community is where the server browser puts it, as a community server. You will find Oxide plugins installed. It describes itself as vanilla, meaning facepunch's version, untouched: no rate changes, no kits, no extra rules. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.

What's the map on [EU/SWE] Playstar - TRIO - LARGE?

A game-generated procedural map of size 5,000 with seed 469673 is in play on [EU/SWE] Playstar - TRIO - LARGE. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player count

Is [EU/SWE] Playstar - TRIO - LARGE busy?

Out of 100 slots, 0 are filled on [EU/SWE] Playstar - TRIO - LARGE right now. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 20:00 UTC drew the most players, 2 on average.

What position does [EU/SWE] Playstar - TRIO - LARGE hold in the server rankings?

Over the last seven days, [EU/SWE] Playstar - TRIO - LARGE sits at #5,813 by player hours, among the top 26% of all ranked servers and #1,812 in Europe.

How to join

How do you get into [EU/SWE] Playstar - TRIO - LARGE?

To join, open Rust, hit F1, and enter client.connect 192.121.44.103:28016. Or click Launch Rust on this page to open the game through Steam and connect. Rust premium status is required to join. You can find its website at https://discord.com/invite/gxJm7Pv.

What each one means

Server tags

Published as mp100,ptrak,$r?,v2634,^w,^v,EU,gmrust,cs167781,^q,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players It holds 100 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Wipe schedule

^w
Weekly Weekly wipes.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^q
Premium Rust premium status is required to join.
^o
Oxide This server uses Oxide (uMod) for plugins.

Region

EU
Europe In the server browser it appears under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.