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Dive report

[EU/SWE] Playstar - SOLO - SMALL MAP

Online EU 192.121.44.41:28016 checked 10m ago

biweekly wipes vanillaoxidepremium
Drop in
0/ 50 players now 0% full
07-day averagepeak 2
#4,640ranktop 21% · #1590 in EU
2d agolast wipebiweekly schedule
18d 19hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
00.511.5200:0009:0018:0004:0013:0022:00

Hourly average and peak, UTC.

Server performance

02040608000:0009:0018:0004:0013:0022:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12k4k6k8k20 Sep25 Sep1 Oct6 Oct12 Oct17 Oct

Top 21% of all ranked servers, top 54% in EU. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 19h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak3players, last three wipes
crowd held50%else halves by day 3

Coming wipes

  • 18d 19h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 16h
    Thu 12 Nov, 16:41 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 16:41 UTC2d ago 2 – running 0
Thu 1 Oct, 18:49 UTC FW16d ago 3 halved by day 3 13.9 days 0
Thu 17 Sep, 16:48 UTC30d ago 4 held half 14.1 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does [EU/SWE] Playstar - SOLO - SMALL MAP appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [EU/SWE] Playstar - SOLO - SMALL MAP: EU Rust servers, live, Rust community servers, going deep and Vanilla Rust servers. You can find it on the server list by these filters: Region: Europe; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What's the meaning of the tags on [EU/SWE] Playstar - SOLO - SMALL MAP?

gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^b (Biweekly): Every fortnight, it wipes; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^q (Premium): Rust premium status is required to join; ^o (Oxide): Plugins run through Oxide (uMod); EU (Europe): Its browser listing sits under Europe — that is the tag list [EU/SWE] Playstar - SOLO - SMALL MAP puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on [EU/SWE] Playstar - SOLO - SMALL MAP?

It averaged 44 server fps over the last 48 hours, with a low of 15. Buildings, deployables and all other world objects added up to as many as 44,458 entities. 1,951 MB was the highest memory it used. Players experience lag when fps drops and entities climb.

Where can you find [EU/SWE] Playstar - SOLO - SMALL MAP?

Its location is Europe, according to the EU tag [EU/SWE] Playstar - SOLO - SMALL MAP displays. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 192.121.44.41:28016.

What's the uptime like for [EU/SWE] Playstar - SOLO - SMALL MAP?

[EU/SWE] Playstar - SOLO - SMALL MAP is live as of this check. Its reported uptime shows a restart about 20 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. The first sighting by Rust Going Deep was on 13 September 2026.

What is the Rust version for [EU/SWE] Playstar - SOLO - SMALL MAP?

The version on [EU/SWE] Playstar - SOLO - SMALL MAP is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does [EU/SWE] Playstar - SOLO - SMALL MAP wipe?

The wipe rhythm for [EU/SWE] Playstar - SOLO - SMALL MAP is every 4 weeks on Thursday at 16:41 UTC. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 2 days 7 hours ago. The tags show wipes scheduled every two weeks.

What happens on wipe day at [EU/SWE] Playstar - SOLO - SMALL MAP?

Recent wipes have averaged a busiest crowd of 3 players. 17 hours after the latest wipe started, the crowd hit its peak. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. Otherwise, the crowd sank below half by day 3.

Map and rules

What settings are in place on [EU/SWE] Playstar - SOLO - SMALL MAP?

The name of [EU/SWE] Playstar - SOLO - SMALL MAP contains no gather rate. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Community is where the server browser puts it, as a community server. Plugins in use: Oxide. Its own word for it is vanilla: facepunch's version, untouched: no rate changes, no kits, no extra rules. Rust premium status is required to join. VAC, Valve's anti-cheat, is enabled.

What's the map on [EU/SWE] Playstar - SOLO - SMALL MAP?

A game-generated procedural map of size 3,000 with seed 58817882 is in play on [EU/SWE] Playstar - SOLO - SMALL MAP. RustMaps can display it from this page because the same size and seed yield the same map.

Player stats

What's the population like on [EU/SWE] Playstar - SOLO - SMALL MAP?

Out of 50 slots, 0 are filled on [EU/SWE] Playstar - SOLO - SMALL MAP right now. For the past week, players averaged 0 with a high of 2. Over the last 48 hours, 19:00 UTC drew the most players, 2 on average.

What's [EU/SWE] Playstar - SOLO - SMALL MAP's rank among Rust servers?

Over the last seven days, [EU/SWE] Playstar - SOLO - SMALL MAP sits at #4,640 by player hours, among the top 21% of all ranked servers and #1,590 in Europe.

Join info

What's the way to join [EU/SWE] Playstar - SOLO - SMALL MAP?

To join, open Rust, hit F1, and enter client.connect 192.121.44.41:28016. Or click Launch Rust on this page to open the game through Steam and connect. Rust premium status is required to join. You can find its website at https://discord.com/invite/gxJm7Pv.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,^b,^v,EU,gmrust,cs167781,^q,ts8,^o

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit It uses the default team limit: 8.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code No region is set.

Wipe schedule

^b
Biweekly Every fortnight, it wipes.

Difficulty

^v
Vanilla Facepunch's version, untouched: no rate changes, no kits, no extra rules.

Mods and access

^q
Premium Rust premium status is required to join.
^o
Oxide Plugins run through Oxide (uMod).

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.