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Dive report

TypicalRustGameplay

Online EU 193.135.10.247:15050 checked 11m ago

Drop in
0/ 20 players now 0% full
17-day averagepeak 3
#6,573ranktop 30% · #1932 in EU
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeakWipe
0123420:0003:0011:0018:0002:0009:00Wiped Fri 16 Oct, 20:15 UTCWIPE

Hourly average and peak, UTC.

Server performance

Server fpsWipe
02040608020:0003:0011:0018:0002:0009:00Wiped Fri 16 Oct, 20:15 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k16 Oct17 Oct18 Oct

Top 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 20:38 UTC1d ago – – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does TypicalRustGameplay appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry TypicalRustGameplay are: EU Rust servers, live and Rust community servers, going deep. The server list shows it under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on TypicalRustGameplay?

The server browser shows these tags for TypicalRustGameplay: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; EU (Europe): Its browser listing sits under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on TypicalRustGameplay?

The last 48 hours saw an average of 56 server fps, never dropping below 46. Buildings, deployables and all other world objects added up to as many as 66,003 entities. Memory use peaked at 2,240 MB. Players experience lag when fps drops and entities climb.

What location is TypicalRustGameplay in?

Its location is Europe, according to the EU tag TypicalRustGameplay displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 193.135.10.247:15050.

How reliable is TypicalRustGameplay?

TypicalRustGameplay is live as of this check. The uptime it gives puts the last restart at roughly 36 hours ago. Of the 24 hours in the last 1 full day, 24 were online. That is 100% uptime. Rust Going Deep has had it on record since 16 October 2026.

What Rust version is TypicalRustGameplay on?

Rust network protocol 2634 and build 167781 is what TypicalRustGameplay runs, on Linux. The protocol must match to join; Steam will update your game.

Wipe schedule

When does TypicalRustGameplay wipe?

Too few wipes are on record for TypicalRustGameplay to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 37 hours ago.

Settings and map

What settings are in place on TypicalRustGameplay?

No gather rate appears in the name of TypicalRustGameplay. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.

Which map is active on TypicalRustGameplay?

A game-generated procedural map of size 3,500 with seed 17475 is in play on TypicalRustGameplay. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player stats

What's the population like on TypicalRustGameplay?

TypicalRustGameplay is holding 0 players on its 20 slots at the moment. The seven-day average is 1 players, with a peak of 3. The busiest point in the last 48 hours was 21:00 UTC, averaging 3 players.

Where does TypicalRustGameplay sit in the rankings?

Over the last seven days TypicalRustGameplay sits at #6,573 on player hours, which is #1,932 in Europe and inside the top 30% of all ranked servers.

How to join

What's the way to join TypicalRustGameplay?

Open Rust and press F1, then type client.connect 193.135.10.247:15050. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,EU,gmrust,cs167781,ts8

Game

gmrust
Game mode This is the standard Rust survival experience.
mp20
Max players The slot count is 20.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs167781
Build The build number is 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Region

EU
Europe Its browser listing sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.