TypicalRustGameplay
Online EU 193.135.10.247:15050 checked 11m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 30% of all ranked servers, top 66% in EU. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 20:38 UTC1d ago | – | – | running | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 369/ 375
- 593/ 600
- 665/ 625
- 218/ 225
- 276/ 250
- 478/ 425
Quick answers
Tags and search
Where does TypicalRustGameplay appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TypicalRustGameplay are: EU Rust servers, live and Rust community servers, going deep. The server list shows it under Region: Europe; Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 3 days.
How should you read the tags on TypicalRustGameplay?
The server browser shows these tags for TypicalRustGameplay: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): The slot count is 20; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): The build number is 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; EU (Europe): Its browser listing sits under Europe. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
What's the performance like on TypicalRustGameplay?
The last 48 hours saw an average of 56 server fps, never dropping below 46. Buildings, deployables and all other world objects added up to as many as 66,003 entities. Memory use peaked at 2,240 MB. Players experience lag when fps drops and entities climb.
What location is TypicalRustGameplay in?
Its location is Europe, according to the EU tag TypicalRustGameplay displays. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 193.135.10.247:15050.
How reliable is TypicalRustGameplay?
TypicalRustGameplay is live as of this check. The uptime it gives puts the last restart at roughly 36 hours ago. Of the 24 hours in the last 1 full day, 24 were online. That is 100% uptime. Rust Going Deep has had it on record since 16 October 2026.
What Rust version is TypicalRustGameplay on?
Rust network protocol 2634 and build 167781 is what TypicalRustGameplay runs, on Linux. The protocol must match to join; Steam will update your game.
Wipe schedule
When does TypicalRustGameplay wipe?
Too few wipes are on record for TypicalRustGameplay to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 37 hours ago.
Settings and map
What settings are in place on TypicalRustGameplay?
No gather rate appears in the name of TypicalRustGameplay. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC is on: Valve's anti-cheat is active.
Which map is active on TypicalRustGameplay?
A game-generated procedural map of size 3,500 with seed 17475 is in play on TypicalRustGameplay. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player stats
What's the population like on TypicalRustGameplay?
TypicalRustGameplay is holding 0 players on its 20 slots at the moment. The seven-day average is 1 players, with a peak of 3. The busiest point in the last 48 hours was 21:00 UTC, averaging 3 players.
Where does TypicalRustGameplay sit in the rankings?
Over the last seven days TypicalRustGameplay sits at #6,573 on player hours, which is #1,932 in Europe and inside the top 30% of all ranked servers.
How to join
What's the way to join TypicalRustGameplay?
Open Rust and press F1, then type client.connect 193.135.10.247:15050. Alternatively, click Launch Rust on this page to join via Steam.