TEST LAN
Online 193.138.7.201:28015 checked 9m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 60% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 07:00 UTC21h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 136/ 200
- 340/ 350
- 726/ 800
- 229/ 275
- 111/ 200
- 240/ 275
Quick answers
Tags and listings
Where does TEST LAN appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry TEST LAN are: Rust community servers, going deep. The server list shows it under Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more; Last wipe: In the last 24 hours.
How should you read the tags on TEST LAN?
TEST LAN's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp10 (Max players): The slot count is 10; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
Where can you find TEST LAN?
There is no published region for TEST LAN. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 193.138.7.201:28015.
What's the uptime like for TEST LAN?
TEST LAN is live as of this check. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 6 October 2026.
What is the Rust version for TEST LAN?
On Windows, TEST LAN runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
How often does TEST LAN wipe?
TEST LAN's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 21 hours is how long ago this world came into being.
Settings and map
What settings are in place on TEST LAN?
The name of TEST LAN contains no gather rate. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser lists it under Community, making it a community server. The server runs Valve's anti-cheat, VAC.
What's the map on TEST LAN?
TEST LAN uses a game-generated procedural map.
Player count
What's the population like on TEST LAN?
TEST LAN is holding 0 players on its 10 slots at the moment. The seven-day average is 0 players, with a peak of 2. Over the last 48 hours, 07:00 UTC drew the most players, 1 on average.
What position does TEST LAN hold in the server rankings?
Over the last seven days, TEST LAN is #13,176 by player hours, among the top 60% of all ranked servers.
Join info
What's the process to join TEST LAN?
To join, open Rust, hit F1, and enter client.connect 193.138.7.201:28015. Or click Launch Rust on this page to open the game through Steam and connect.