Test
Offline 193.141.60.212:28015 checked 1d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 58% of all ranked servers, and #565 of the quad servers (top 69%). Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 17 Oct, 07:19 UTC1d ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and search
Where does Test appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry Test are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the tags on Test?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts4 (Group limit): You can have up to 4 in a team; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167231 (Build): This server runs build 167231; ptsw (Networking): This server's network layer is 'sw'; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded; rustmaps (Custom tag): A plugin or the owner set this tag; it's not one Facepunch provides — that is the tag list Test puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server details
What's the location of Test?
No region comes from Test. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 193.141.60.212:28015.
What's the uptime like for Test?
Test is down at the moment; it was last up 26 hours ago. Rust Going Deep has had it on record since 17 October 2026.
What Rust version is Test on?
The version on Test is Rust network protocol 2634 and build 167231, on Windows. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does Test wipe?
Test's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 27 hours is how long ago this world came into being.
Settings and map
What settings and rules have been applied to Test?
Its name does not state a gather rate for Test. 4 players (quad) is the cap for a group. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. The server runs Valve's anti-cheat, VAC.
Player count
What's the population like on Test?
Right now Test is offline, with its last appearance 26 hours ago. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 06:00 UTC drew the most players, 1 on average.
Where does Test sit in the rankings?
Over the last seven days, Test is #12,890 by player hours, among the top 58% of all ranked servers. It ranks #565 among quad servers.
Join info
What's the way to join Test?
To join, open Rust, hit F1, and enter client.connect 193.141.60.212:28015. Or click Launch Rust on this page to open the game through Steam and connect.