BuildLab
Offline 193.141.60.250:47831 checked 9d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 16:57 UTC15d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 213/ 999
- 43/ 999
- 60/ 150
- 65/ 100
- 0/ 100
- 16/ 100
Quick answers
Tags and listings
Where does BuildLab appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry BuildLab are: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What's the meaning of the tags on BuildLab?
BuildLab's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp4 (Max players): It holds 4 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166586 (Build): This server runs build 166586; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
Server info
What location is BuildLab in?
No region comes from BuildLab. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 193.141.60.250:47831.
What's the uptime like for BuildLab?
BuildLab is down at the moment; it was last up 9 days 23 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. 27 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for BuildLab?
On Windows, BuildLab runs Rust network protocol 2634 and build 166586. Steam handles the update; you just need your game on the matching protocol to join.
Wipe schedule
When does BuildLab wipe?
Too few wipes are on record for BuildLab to show its rhythm. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 15 days 20 hours ago.
What can you expect on wipe day at BuildLab?
Across its recent wipes, the average busiest point drew 1 players. The peak crowd on the latest wipe came 1 hours in.
Rules and settings
Which rules and settings is BuildLab running?
Its name does not state a gather rate for BuildLab. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Which map is active on BuildLab?
BuildLab uses a game-generated procedural map.
Player stats
Is BuildLab busy?
The last sighting of BuildLab was 9 days 23 hours ago; it is offline right now.
What's BuildLab's rank among Rust servers?
Over the last seven days, BuildLab is #13,647 by player hours, among the top 62% of all ranked servers.
How to join
How do you get into BuildLab?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.141.60.250:47831.