BuildLab
Offline 193.200.229.230:47831 checked 7d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 237/ 999
- 55/ 999
- 38/ 150
- 52/ 100
- 0/ 100
- 30/ 100
Quick answers
Tags and filters
Where does BuildLab appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry BuildLab are: Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
How should you read the tags on BuildLab?
BuildLab's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167398 (Build): It's on build 167398; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
What location is BuildLab in?
BuildLab does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 193.200.229.230:47831.
What's the uptime like for BuildLab?
Right now BuildLab is offline, having last been seen 7 days 2 hours ago. Over the past full 7 days it stayed up for 13 of 168 hours, or 8%. 7 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for BuildLab?
On Windows, BuildLab runs Rust network protocol 2634 and build 167398. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
What schedule does BuildLab follow for wipes?
BuildLab's rhythm is unclear because not enough wipes are on record yet. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 15 days 21 hours.
Map and rules
What settings are in place on BuildLab?
No gather rate appears in the name of BuildLab. Up to 8 players per group, which is the default. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC is on: Valve's anti-cheat is active.
Which map is active on BuildLab?
A procedural map, generated by the game, is in play on BuildLab.
Player stats
Is BuildLab busy?
BuildLab was last seen 7 days 2 hours ago and is offline as you read this. Over the past week it has drawn 0 players on average.
What's BuildLab's rank among Rust servers?
Over the last seven days, BuildLab is #15,797 by player hours, among the top 72% of all ranked servers.
Join info
How do you get into BuildLab?
Open Rust and press F1, then type client.connect 193.200.229.230:47831. Alternatively, click Launch Rust on this page to join via Steam.