Test
Offline 193.200.229.235:28015 checked 21h ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, and #504 of the quad servers (top 62%). Ranked on player hours over the last seven days.
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and filters
Where does Test appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include Test: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: Quad; Last wipe: In the last 3 days.
How should you read the tags on Test?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): There are 100 slots on this server; ts4 (Group limit): Teams max out at 4; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167231 (Build): It's on build 167231; ptsw (Networking): It uses the 'sw' network layer; $r? (Region code): No region is set; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play; rustmaps (Custom tag): The owner or a plugin created this tag, so it's not standard Rust — that is the tag list Test puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
What location is Test in?
There is no published region for Test. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. You can reach it at 193.200.229.235:28015.
How reliable is Test?
Right now Test is offline, having last been seen 21 hours ago. 17 October 2026 is when Rust Going Deep first saw it.
What is the Rust version for Test?
On Windows, Test runs Rust network protocol 2634 and build 167231. Steam handles the update; you just need your game on the matching protocol to join.
Wipe details
When does Test wipe?
Too few wipes are on record for Test to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 25 hours.
Settings and map
What settings and rules have been applied to Test?
Its name does not state a gather rate for Test. A group can have at most 4 players (quad). survival is the game mode, gather, build and raid, the standard game. Fighting and raiding between players is allowed. Plugins or settings change the game, so the browser lists it as Modded. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.
Player count
What's the population like on Test?
Test was last seen 21 hours ago and is offline as you read this. For the past week, players averaged 1 with a high of 1. Over the last 48 hours, 09:00 UTC drew the most players, 1 on average.
What position does Test hold in the server rankings?
Over the last seven days, Test is #9,994 by player hours, among the top 45% of all ranked servers. It ranks #504 among quad servers.
Join info
How do you get into Test?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.200.229.235:28015.