NNN-DEV-01
Online 193.233.254.96:28115 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:22 UTC16d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 321/ 300
- 589/ 600
- 446/ 500
- 126/ 200
- 572/ 525
- 224/ 250
Quick answers
Tags and filters
Where does NNN-DEV-01 appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry NNN-DEV-01 are: Rust community servers, going deep. Its entry appears under the filters Type: Community (not modded, not official) and No plugins at all; Group limit: 5 or more.
What's the meaning of the tags on NNN-DEV-01?
NNN-DEV-01's game browser tags read: gmrust (Game mode): This is the standard Rust survival experience; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): It's on build 166494; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the performance like on NNN-DEV-01?
It averaged 196 server fps over the last 48 hours, with a low of 137. At its peak it carried 19,585 entities, including buildings and deployables. The top memory figure was 1,187 MB. Players experience lag when fps drops and entities climb.
What's the location of NNN-DEV-01?
NNN-DEV-01 does not put out a region. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. You can reach it at 193.233.254.96:28115.
Is NNN-DEV-01 up, and how often does it stay online?
Right now NNN-DEV-01 is online. Its reported uptime shows a restart about 47 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. Rust Going Deep has had it on record since 13 September 2026.
What is the Rust version for NNN-DEV-01?
On Linux, NNN-DEV-01 runs Rust network protocol 2634 and build 166494. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe info
What schedule does NNN-DEV-01 follow for wipes?
Too few wipes are on record for NNN-DEV-01 to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. 16 days 4 hours is how long ago this world came into being.
What happens on wipe day at NNN-DEV-01?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 1 hours passed before the crowd peaked.
Rules and settings
Which rules and settings is NNN-DEV-01 running?
The name of NNN-DEV-01 contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. It sits under Community in the server browser: a community server. VAC, Valve's anti-cheat, is enabled.
Which map is active on NNN-DEV-01?
The map on NNN-DEV-01 is procedural and size 2,000, generated by the game with seed 197777. The map is reproducible from its size and seed, so RustMaps can show it from this page.
Population
What's the population like on NNN-DEV-01?
Right now 0 players are on NNN-DEV-01, which has 20 slots. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 16:00 UTC, averaging 1 players.
What's NNN-DEV-01's rank among Rust servers?
For player hours in the last seven days, NNN-DEV-01 ranks #5,691, within the top 26% of ranked servers.
Getting in
What's the process to join NNN-DEV-01?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.233.254.96:28115.