Skip to the content
Dive report

RELAY Local Playtest | Trio | 1.5x Build | Weekly

Offline 193.238.152.66:28015 checked 29d ago

1.5x moddedcarbon
Drop in
0/ 4 players now 0% full
07-day averagepeak –
#15,398rankno region published
34d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

No hourly history yet.

Hourly average and peak, UTC.

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep21 Sep22 Sep23 Sep24 Sep25 Sep

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does RELAY Local Playtest | Trio | 1.5x Build | Weekly appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include RELAY Local Playtest | Trio | 1.5x Build | Weekly: 1.5x Rust servers, listed live, Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.

What's the meaning of the tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly?

gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list RELAY Local Playtest | Trio | 1.5x Build | Weekly puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

About the server

What's the location of RELAY Local Playtest | Trio | 1.5x Build | Weekly?

There is no published region for RELAY Local Playtest | Trio | 1.5x Build | Weekly. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 193.238.152.66:28015.

Is RELAY Local Playtest | Trio | 1.5x Build | Weekly up, and how often does it stay online?

The server RELAY Local Playtest | Trio | 1.5x Build | Weekly is not reachable at the moment; the last sighting was 29 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 18 September 2026.

What is the Rust version for RELAY Local Playtest | Trio | 1.5x Build | Weekly?

On Windows, RELAY Local Playtest | Trio | 1.5x Build | Weekly runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe schedule

How often does RELAY Local Playtest | Trio | 1.5x Build | Weekly wipe?

The wipes recorded for RELAY Local Playtest | Trio | 1.5x Build | Weekly are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 3 hours is how long ago this world came into being.

Settings and map

What settings are in place on RELAY Local Playtest | Trio | 1.5x Build | Weekly?

Gather rates here are 1.5x, as RELAY Local Playtest | Trio | 1.5x Build | Weekly announces in its name. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on RELAY Local Playtest | Trio | 1.5x Build | Weekly?

The map on RELAY Local Playtest | Trio | 1.5x Build | Weekly is procedural, made by the game.

Player count

Is RELAY Local Playtest | Trio | 1.5x Build | Weekly busy?

The last sighting of RELAY Local Playtest | Trio | 1.5x Build | Weekly was 29 days 22 hours ago; it is offline right now.

What's RELAY Local Playtest | Trio | 1.5x Build | Weekly's rank among Rust servers?

Over the last seven days, RELAY Local Playtest | Trio | 1.5x Build | Weekly is #15,398 by player hours, among the top – of all ranked servers.

Join info

How do you get into RELAY Local Playtest | Trio | 1.5x Build | Weekly?

Open Rust and press F1, then type client.connect 193.238.152.66:28015. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp4,ptrak,$r?,v2633,gmrust,cs163794,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp4
Max players There are 4 slots on this server.
ts8
Group limit The default team size of 8 applies here.
v2633
Protocol To join, your game has to be on protocol 2633.
cs163794
Build The build number is 163794.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code The region field is empty.

Mods and access

^z
Modded You'll see it in Modded, since plugins or settings modify the game.
^y
Carbon Plugins are handled by Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.