RELAY Local Playtest | Trio | 1.5x Build | Weekly
Offline 193.238.152.66:28015 checked 29d ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestWipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 182/ 999
- 42/ 999
- 69/ 150
- 121/ 150
- 51/ 100
- 0/ 100
Quick answers
Tags and search
Where does RELAY Local Playtest | Trio | 1.5x Build | Weekly appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RELAY Local Playtest | Trio | 1.5x Build | Weekly: 1.5x Rust servers, listed live, Modded Rust servers and Rust build and creative servers. The server list shows it under Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Gather rate: 1.5x.
What's the meaning of the tags on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
gmrust (Game mode): Survival, as standard Rust does it; mp4 (Max players): There are 4 slots on this server; ts8 (Group limit): The default team size of 8 applies here; v2633 (Protocol): To join, your game has to be on protocol 2633; cs163794 (Build): The build number is 163794; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): The region field is empty; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon — that is the tag list RELAY Local Playtest | Trio | 1.5x Build | Weekly puts out for the game's server browser. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.
About the server
What's the location of RELAY Local Playtest | Trio | 1.5x Build | Weekly?
There is no published region for RELAY Local Playtest | Trio | 1.5x Build | Weekly. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 193.238.152.66:28015.
Is RELAY Local Playtest | Trio | 1.5x Build | Weekly up, and how often does it stay online?
The server RELAY Local Playtest | Trio | 1.5x Build | Weekly is not reachable at the moment; the last sighting was 29 days 22 hours ago. Over the past full 7 days it stayed up for 0 of 168 hours, or 0%. Rust Going Deep has had it on record since 18 September 2026.
What is the Rust version for RELAY Local Playtest | Trio | 1.5x Build | Weekly?
On Windows, RELAY Local Playtest | Trio | 1.5x Build | Weekly runs Rust network protocol 2633 and build 163794. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
How often does RELAY Local Playtest | Trio | 1.5x Build | Weekly wipe?
The wipes recorded for RELAY Local Playtest | Trio | 1.5x Build | Weekly are too few to reveal its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 34 days 3 hours is how long ago this world came into being.
Settings and map
What settings are in place on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Gather rates here are 1.5x, as RELAY Local Playtest | Trio | 1.5x Build | Weekly announces in its name. Up to 8 players per group, which is the default. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. VAC, Valve's anti-cheat, is enabled.
What's the map on RELAY Local Playtest | Trio | 1.5x Build | Weekly?
The map on RELAY Local Playtest | Trio | 1.5x Build | Weekly is procedural, made by the game.
Player count
Is RELAY Local Playtest | Trio | 1.5x Build | Weekly busy?
The last sighting of RELAY Local Playtest | Trio | 1.5x Build | Weekly was 29 days 22 hours ago; it is offline right now.
What's RELAY Local Playtest | Trio | 1.5x Build | Weekly's rank among Rust servers?
Over the last seven days, RELAY Local Playtest | Trio | 1.5x Build | Weekly is #15,398 by player hours, among the top – of all ranked servers.
Join info
How do you get into RELAY Local Playtest | Trio | 1.5x Build | Weekly?
Open Rust and press F1, then type client.connect 193.238.152.66:28015. Alternatively, click Launch Rust on this page to join via Steam.