[US] Visuals Cinematic | Private
Online 193.31.31.106:28045 checked 5m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 21 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 59% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 14 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 10:21 UTC9d ago | 2 | – | running | 1 |
| Thu 1 Oct, 19:29 UTC FW16d ago | 1 | halved by day 1 | 6.6 days | 0 |
| Fri 25 Sep, 18:23 UTC22d ago | 3 | halved by day 1 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
Quick answers
Tags and listings
Where does [US] Visuals Cinematic | Private appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry [US] Visuals Cinematic | Private are: Modded Rust servers, Rust build and creative servers, Rust creative servers and North American Rust server list. You can find it on the server list by these filters: Region: North America; Type: Modded; Server tag: Creative ^c, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on [US] Visuals Cinematic | Private?
gmrust (Game mode): Survival, as standard Rust does it; mp30 (Max players): It holds 30 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): No region is set; ^c (Creative): No farming needed—build freely in this sandbox; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play — that is the tag list [US] Visuals Cinematic | Private puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
About the server
How well does [US] Visuals Cinematic | Private perform?
It averaged 72 server fps over the last 48 hours, with a low of 41. Buildings, deployables and all other world objects added up to as many as 124,210 entities. The top memory figure was 4,373 MB. A climbing entity count together with low fps is what feels like lag to players.
What's the location of [US] Visuals Cinematic | Private?
No region tag comes from [US] Visuals Cinematic | Private, though the name points to North America. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 193.31.31.106:28045.
Is [US] Visuals Cinematic | Private up, and how often does it stay online?
Right now [US] Visuals Cinematic | Private is online. The uptime it gives puts the last restart at roughly 4 days 23 hours ago. Over the past full 7 days it stayed up for 146 of 168 hours, or 87%. The first sighting by Rust Going Deep was on 13 September 2026.
What Rust version is [US] Visuals Cinematic | Private on?
On Linux, [US] Visuals Cinematic | Private runs Rust network protocol 2634 and build 167781. Steam handles the update; you just need your game on the matching protocol to join.
Wipe info
When does [US] Visuals Cinematic | Private wipe?
There is no next wipe to predict because [US] Visuals Cinematic | Private wipes at irregular times. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. The world you are on now was created 9 days 23 hours.
What happens on wipe day at [US] Visuals Cinematic | Private?
Recent wipes have averaged a busiest crowd of 2 players. The peak crowd on the latest wipe came 14 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 1, then dipped below half.
Settings and map
Which rules and settings is [US] Visuals Cinematic | Private running?
Its name does not state a gather rate for [US] Visuals Cinematic | Private. Up to 8 players per group, which is the default. It runs build & creative, build freely in a sandbox, no gathering needed. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC is on: Valve's anti-cheat is active.
Which map is active on [US] Visuals Cinematic | Private?
A game-generated procedural map of size 4,500 with seed 1337 is in play on [US] Visuals Cinematic | Private. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.
Player stats
How many players are on [US] Visuals Cinematic | Private?
Right now 0 players are on [US] Visuals Cinematic | Private, which has 30 slots. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 19:00 UTC drew the most players, 0 on average.
What position does [US] Visuals Cinematic | Private hold in the server rankings?
For player hours in the last seven days, [US] Visuals Cinematic | Private ranks #13,013, within the top 59% of ranked servers.
Getting in
How do you get into [US] Visuals Cinematic | Private?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 193.31.31.106:28045.