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Dive report

Friendly Fire

Online 194.50.234.76:28080 checked 9m ago

moddedoxide
Drop in
0/ 50 players now 0% full
07-day averagepeak 1
#15,182ranktop 69%
16d agolast wipeno schedule published
–next wipeno wipe seen yet

Players

AveragePeak
0123410:0019:0004:0014:0023:0008:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0014:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct4 Oct8 Oct11 Oct15 Oct18 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and filters

Where does Friendly Fire appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Friendly Fire are: Modded Rust servers. You can find it on the server list by these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What's the meaning of the tags on Friendly Fire?

Friendly Fire's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp50 (Max players): The slot count is 50; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs166652 (Build): This server runs build 166652; ptrak (Networking): RakNet, the network layer Rust uses by default; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

What's the performance like on Friendly Fire?

Average server fps for the last 48 hours was 141, and the lowest was 92. The entity count reached a high of 49,671, covering buildings, deployables and everything else. The top memory figure was 1,941 MB. What players notice as lag comes from low fps and a rising entity count.

What's the location of Friendly Fire?

No region comes from Friendly Fire. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 194.50.234.76:28080.

How reliable is Friendly Fire?

Friendly Fire is live as of this check. The uptime it gives puts the last restart at roughly 3 days 2 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 1 October 2026 is when Rust Going Deep first saw it.

What is the Rust version for Friendly Fire?

On Windows, Friendly Fire runs Rust network protocol 2634 and build 166652. The protocol must match to join; Steam will update your game.

Wipe info

What schedule does Friendly Fire follow for wipes?

Too few wipes are on record for Friendly Fire to show its rhythm. All Rust servers wipe at the monthly force wipe, with Thursday 5 November at 19:00 UTC as the next date. The world you are on now was created 16 days 13 hours.

Settings and map

What settings are in place on Friendly Fire?

Its name does not state a gather rate for Friendly Fire. The group limit is the game's default of 8 players. survival is the game mode, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. You will find Oxide plugins installed. The server runs Valve's anti-cheat, VAC.

What's the map on Friendly Fire?

The map on Friendly Fire is procedural and size 3,000, generated by the game with seed 25112511. The map is reproducible from its size and seed, so RustMaps can show it from this page.

Player stats

Is Friendly Fire busy?

Right now 0 players are on Friendly Fire, which has 50 slots. For the past week, players averaged 0 with a high of 1.

What position does Friendly Fire hold in the server rankings?

Over the last seven days, Friendly Fire is #15,182 by player hours, among the top 69% of all ranked servers.

Join info

What's the process to join Friendly Fire?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 194.50.234.76:28080.

What each one means

Server tags

Published as mp50,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp50
Max players The slot count is 50.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs166652
Build This server runs build 166652.
ptrak
Networking RakNet, the network layer Rust uses by default.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.