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Dive report

EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining

Online 194.69.160.125:28015 checked 8m ago

moddedcarbon
Drop in
0/ 100 players now 0% full
07-day averagepeak 1
#15,661ranktop 71%
14d agolast wipeno schedule published
–next wipeno rhythm it keeps

Players

AveragePeak
0123411:0020:0005:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608011:0020:0005:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap1.1 daysbetween real wipes
on rhythm25%of its recent wipes
wipe-day peak2players, last three wipes
crowd held0%else halves by day 1.5

The first 48 hours of its last wipes

Sat 3 OctTue 29 SepMon 28 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 12:24 UTC14d ago 2 – running 0
Tue 29 Sep, 16:48 UTC18d ago 2 halved by day 1 3.8 days 0
Mon 28 Sep, 15:04 UTC19d ago 2 – 1.1 days 0
Mon 28 Sep, 06:21 UTC20d ago 2 – 0.4 days 0
Tue 22 Sep, 08:31 UTC26d ago 1 halved by day 2 5.9 days 0
Mon 21 Sep, 06:04 UTC27d ago 5 – 1.1 days 0
Fri 18 Sep, 07:15 UTC30d ago 4 held half 3 days 0
Thu 17 Sep, 14:18 UTC30d ago 2 – 0.7 days 0
Thu 17 Sep, 04:04 UTC31d ago 2 – 0.4 days 0
Wed 16 Sep, 14:25 UTC31d ago 2 – 0.6 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining: EU Rust servers, live, Modded Rust servers and Rust aim training servers. The server list shows it under Region: Europe; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

What's the meaning of the tags on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): The slot count is 100; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166652 (Build): The build number is 166652; ptrak (Networking): Standard RakNet networking; $ruk1 (Region code): Region: uk1; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): This server relies on Carbon for plugins — that is the tag list EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server info

What's the performance like on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

Average server fps for the last 48 hours was 60, and the lowest was 60. The entity count reached a high of 1,048, covering buildings, deployables and everything else. The top memory figure was 2,763 MB. A climbing entity count together with low fps is what feels like lag to players.

What location is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining in?

The name suggests Europe and the region code is uk1, but EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining gives out no region tag. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. To connect, use 194.69.160.125:28015.

Is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining up, and how often does it stay online?

Right now EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is online. According to its reported uptime, the last restart was about 14 days 20 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 13 September 2026 is when Rust Going Deep first saw it.

What Rust version is EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining on?

The version on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is Rust network protocol 2634 and build 166652, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.

Wipe details

When does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining wipe?

There is no next wipe to predict because EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining wipes at irregular times. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. 14 days 21 hours is how long ago this world came into being.

What happens on wipe day at EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

The average peak across recent wipes is 2 players. The peak crowd on the latest wipe came 0 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. It held on until day 1.5, then dipped below half.

Map and rules

What settings and rules have been applied to EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

The name of EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining contains no gather rate. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC, Valve's anti-cheat, is enabled.

What's the map on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

A game-generated procedural map of size 6,000 with seed 1337 is in play on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining. The map is reproducible from its size and seed, so RustMaps can show it from this page. You will see the map named: Custom Map.

Player count

How many players are on EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is holding 0 players on its 100 slots at the moment. For the past week, players averaged 0 with a high of 1.

Where does EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining sit in the rankings?

Over the last seven days, EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining is #15,661 by player hours, among the top 71% of all ranked servers.

Getting in

What's the way to join EU | RustArcade.gg | FaceChecks/BedWars/FFA/Arena/AimTraining?

Open Rust and press F1, then type client.connect 194.69.160.125:28015. Alternatively, click Launch Rust on this page to join via Steam. You can find its website at https://rustarcade.gg/.

What each one means

Server tags

Published as mp100,ptrak,$ruk1,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp100
Max players The slot count is 100.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166652
Build The build number is 166652.
ptrak
Networking Standard RakNet networking.
$ruk1
Region code Region: uk1.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon This server relies on Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.