RR Physgun DEV
Online NA · uk1 194.69.160.15:28043 checked 10m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 12 Oct, 09:12 UTC5d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 23/ 175
- 37/ 50
- 19/ 100
- 14/ 100
- 8/ 90
- 17/ 150
Quick answers
Tags and search
Where does RR Physgun DEV appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include RR Physgun DEV: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Who is behind RR Physgun DEV?
17 other servers we track share the joinmyga.me hostname that RR Physgun DEV publishes, so they are probably under the same operator.
How should you read the tags on RR Physgun DEV?
The server browser shows these tags for RR Physgun DEV: gmrust (Game mode): This is the standard Rust survival experience; mp100 (Max players): It holds 100 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167584 (Build): This server runs build 167584; ptrak (Networking): The network layer is RakNet, Rust's default; $ruk1 (Region code): Region: uk1; ^v (Vanilla): No changed rates, no kits, no rule tweaks: this is the game Facepunch released; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; ^y (Carbon): Plugins are handled by Carbon; NA (North America): In the server browser it appears under North America. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server info
How well does RR Physgun DEV perform?
It averaged 60 server fps over the last 48 hours, with a low of 60. At its peak it carried 10,741 entities, including buildings and deployables. Memory use peaked at 1,732 MB. A climbing entity count together with low fps is what feels like lag to players.
What location is RR Physgun DEV in?
With the NA tag, RR Physgun DEV lists North America, and its region code is uk1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. The endpoint is 194.69.160.15:28043.
How reliable is RR Physgun DEV?
Right now RR Physgun DEV is online. According to its reported uptime, the last restart was about 5 days 21 hours ago. In the last full 7 days, 135 of 168 hours were online, 80% uptime. 13 September 2026 is when Rust Going Deep first saw it.
What is the Rust version for RR Physgun DEV?
On Linux, RR Physgun DEV runs Rust network protocol 2634 and build 167584. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe schedule
When does RR Physgun DEV wipe?
Too few wipes are on record for RR Physgun DEV to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 5 days 23 hours ago.
What happens on wipe day at RR Physgun DEV?
Across its recent wipes, the average busiest point drew 1 players. On the latest wipe, 0 hours passed before the crowd peaked.
Rules and settings
What settings are in place on RR Physgun DEV?
Its name does not state a gather rate for RR Physgun DEV. 8 players is the group cap, the game's default. survival is the game mode, gather, build and raid, the standard game. PvP and raiding are enabled. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Carbon. Its own word for it is vanilla: no changed rates, no kits, no rule tweaks: this is the game Facepunch released. The server runs Valve's anti-cheat, VAC.
Which map is active on RR Physgun DEV?
The map on RR Physgun DEV is procedural and size 1,500, generated by the game with seed 1234567. RustMaps can display it from this page because the same size and seed yield the same map.
Player stats
How many players are on RR Physgun DEV?
Out of 100 slots, 0 are filled on RR Physgun DEV right now. The seven-day average is 0 players, with a peak of 1. Over the last 48 hours, 20:00 UTC drew the most players, 0 on average.
What position does RR Physgun DEV hold in the server rankings?
Over the last seven days, RR Physgun DEV sits at #14,702 by player hours, among the top 67% of all ranked servers and #1,492 in North America.
How to join
What's the way to join RR Physgun DEV?
To join, open Rust, hit F1, and enter client.connect 194.69.160.15:28043. Or click Launch Rust on this page to open the game through Steam and connect.