rust development server
Online NA · uk1 194.69.160.15:28075 checked 8m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 38% of all ranked servers, top 65% in NA. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 13 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 8 Oct, 06:40 UTC10d ago | 1 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 18/ 175
- 27/ 50
- 23/ 100
- 15/ 100
- 8/ 90
- 16/ 150
Quick answers
Tags and filters
Where does rust development server appear in Rust Going Deep lists and filters?
The Rust Going Deep lists that carry rust development server are: Modded Rust servers and North American Rust server list. Its entry appears under the filters Region: North America; Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
How should you read the tags on rust development server?
gmrust (Game mode): Survival, as standard Rust does it; mp100 (Max players): It holds 100 players; ts8 (Group limit): It uses the default team limit: 8; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167058 (Build): This server runs build 167058; ptrak (Networking): RakNet, the network layer Rust uses by default; $ruk1 (Region code): uk1 is this server's region code; ^v (Vanilla): Facepunch's version, untouched: no rate changes, no kits, no extra rules; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): You'll see it in Modded, since plugins or settings modify the game; NA (North America): The server browser lists it under North America — that is the tag list rust development server puts out for the game's server browser. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.
Server details
Is rust development server lag-free?
The last 48 hours saw an average of 60 server fps, never dropping below 58. The entity count reached a high of 16,534, covering buildings, deployables and everything else. 1,784 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
Where can you find rust development server?
With the NA tag, rust development server lists North America, and its region code is uk1. Rust Going Deep takes the server's word for its location and does not find out where the hardware sits. You can reach it at 194.69.160.15:28075.
Is rust development server up, and how often does it stay online?
rust development server is live as of this check. Its reported uptime shows a restart about 10 days 1 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. 13 September 2026 is when Rust Going Deep first saw it.
What Rust version is rust development server on?
On Linux, rust development server runs Rust network protocol 2634 and build 167058. The protocol must match to join; Steam will update your game.
Wipe info
When does rust development server wipe?
Too few wipes are on record for rust development server to show its rhythm. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. This world has been running since 10 days 2 hours ago.
What happens on wipe day at rust development server?
The average peak across recent wipes is 1 players. On the latest wipe, 13 hours passed before the crowd peaked.
Map and rules
What settings are in place on rust development server?
The name of rust development server contains no gather rate. The group limit is the game's default of 8 players. It runs survival, gather, build and raid, the standard game. Fighting and raiding between players is allowed. The server browser puts it under Modded, as plugins or settings alter the game. Plugins in use: Oxide. Vanilla is its own description: facepunch's version, untouched: no rate changes, no kits, no extra rules. VAC, Valve's anti-cheat, is disabled.
What's the map on rust development server?
rust development server uses a procedural map of size 2,000 with seed 1234567, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.
Population
Is rust development server busy?
Out of 100 slots, 0 are filled on rust development server right now. For the past week, players averaged 0 with a high of 1. At 18:00 UTC in the last 48 hours, the average reached its highest: 1 players.
What's rust development server's rank among Rust servers?
Over the last seven days rust development server sits at #8,434 on player hours, which is #1,206 in North America and inside the top 38% of all ranked servers.
How to join
What's the way to join rust development server?
Open Rust and press F1, then type client.connect 194.69.160.15:28075. Alternatively, click Launch Rust on this page to join via Steam.