ZweiMPeters Weekly Challenge
Online 194.69.160.15:28120 checked 13m ago
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 56% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:09 UTC1d ago | – | – | running | 0 |
| Thu 1 Oct, 10:51 UTC17d ago | 1 | halved by day 1 | 15.1 days | 0 |
| Tue 29 Sep, 09:03 UTC19d ago | 3 | held half | 2.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes
- 17/ 100
- 1/ 50
- 3/ 100
- 2/ 50
- 2/ 50
- 4/ 100
Quick answers
Tags and search
Where does ZweiMPeters Weekly Challenge appear in Rust Going Deep lists and filters?
These Rust Going Deep lists include ZweiMPeters Weekly Challenge: Modded Rust servers. Its entry appears under the filters Type: Modded; Game mode: Hardcore; Server tag: Hardcore ^h, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What's the meaning of the tags on ZweiMPeters Weekly Challenge?
gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $ruk1 (Region code): Region: uk1; ^h (Hardcore): Facepunch's hardcore setting, where survival is harder and help is scarce; ^o (Oxide): The plugin framework here is Oxide (uMod); ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list ZweiMPeters Weekly Challenge puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.
Server details
How well does ZweiMPeters Weekly Challenge perform?
Average server fps for the last 48 hours was 60, and the lowest was 47. At its peak it carried 94,993 entities, including buildings and deployables. 4,375 MB was the highest memory it used. A climbing entity count together with low fps is what feels like lag to players.
What's the location of ZweiMPeters Weekly Challenge?
No region is published by ZweiMPeters Weekly Challenge, and the region code is uk1. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 194.69.160.15:28120.
Is ZweiMPeters Weekly Challenge up, and how often does it stay online?
ZweiMPeters Weekly Challenge is up and reachable at the moment. According to its reported uptime, the last restart was about 46 hours ago. It was up 100% of the time over the last full 7 days, 168 of 168 hours. 28 September 2026 is when Rust Going Deep first saw it.
What Rust version is ZweiMPeters Weekly Challenge on?
The version on ZweiMPeters Weekly Challenge is Rust network protocol 2634 and build 167781, on Linux. To join, your game must be on the same protocol; Steam takes care of updating it.
Wipe details
What schedule does ZweiMPeters Weekly Challenge follow for wipes?
ZweiMPeters Weekly Challenge wipes whenever it likes, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC: the force wipe that all Rust servers take every month. This world has been running since 47 hours ago.
What happens on wipe day at ZweiMPeters Weekly Challenge?
The average peak across recent wipes is 2 players. 4 hours after the latest wipe started, the crowd hit its peak. Above half that peak until the next wipe: the crowd managed this in 50% of recent wipes. Otherwise, the crowd sank below half by day 1.
Map and rules
What settings and rules have been applied to ZweiMPeters Weekly Challenge?
No gather rate appears in the name of ZweiMPeters Weekly Challenge. 8 players is the group cap, the game's default. hardcore is the game mode, The mode Facepunch made hardest. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.
Which map is active on ZweiMPeters Weekly Challenge?
ZweiMPeters Weekly Challenge uses a procedural map of size 3,750 with seed 1234285160, made by the game. You can see it on RustMaps from this page, since the same size and seed produce the same map.
Player count
How many players are on ZweiMPeters Weekly Challenge?
ZweiMPeters Weekly Challenge is holding 0 players on its 20 slots at the moment. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 15:00 UTC, averaging 1 players.
What position does ZweiMPeters Weekly Challenge hold in the server rankings?
Over the last seven days, ZweiMPeters Weekly Challenge is #12,337 by player hours, among the top 56% of all ranked servers.
Join info
What's the way to join ZweiMPeters Weekly Challenge?
To join, open Rust, hit F1, and enter client.connect 194.69.160.15:28120. Or click Launch Rust on this page to open the game through Steam and connect. You can find its website at https://discord.com/invite/JCnRj3b7ND.
