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Dive report

Salty Test #2

Online 194.69.160.182:28025 checked 10m ago

moddedcarbon
Drop in
0/ 20 players now 0% full
07-day averagepeak 1
#13,105ranktop 59%
resetsno wipes6 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

Players

AveragePeak
00.250.50.75112:0021:0006:0015:0000:0009:00

Hourly average and peak, UTC.

Server performance

02040608012:0021:0006:0015:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 59% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 23:08 UTC1d ago – – – 0
Fri 16 Oct, 21:19 UTC1d ago – – – 0
Thu 15 Oct, 15:55 UTC2d ago – – – 0
Thu 15 Oct, 15:12 UTC2d ago – – – 1
Thu 15 Oct, 14:25 UTC2d ago – – – 1
Thu 15 Oct, 13:55 UTC2d ago – – – 0
Wed 30 Sep, 17:38 UTC17d ago – – – 1
Wed 30 Sep, 17:00 UTC17d ago 1 halved by day 1 14.9 days 1
Tue 29 Sep, 09:24 UTC19d ago 1 – 1.3 days 0
Mon 28 Sep, 13:00 UTC19d ago 1 – 0.8 days 0
Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Salty Test #2 appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Salty Test #2 are: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

How should you read the tags on Salty Test #2?

Salty Test #2's game browser tags read: gmrust (Game mode): Survival, as standard Rust does it; mp20 (Max players): It holds 20 players; ts8 (Group limit): The default team size of 8 applies here; v2634 (Protocol): To join, your game has to be on protocol 2634; cs167781 (Build): It's on build 167781; ptrak (Networking): Standard RakNet networking; $r? (Region code): The region field is empty; ^z (Modded): The Modded category fits: plugins or settings are in play; ^y (Carbon): Carbon is the plugin framework it uses. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is Salty Test #2 lag-free?

The last 48 hours saw an average of 57 server fps, never dropping below 14. Buildings, deployables and all other world objects added up to as many as 105,311 entities. 5,004 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is Salty Test #2 in?

Salty Test #2 does not put out a region. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. To connect, use 194.69.160.182:28025.

How reliable is Salty Test #2?

Salty Test #2 is live as of this check. Its reported uptime shows a restart about 33 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 17 September 2026.

What Rust version is Salty Test #2 on?

The version on Salty Test #2 is Rust network protocol 2634 and build 167781, on Linux. The protocol must match to join; Steam will update your game.

Wipe details

When does Salty Test #2 wipe?

Every few hours Salty Test #2 starts a new world, so nothing counts as a wipe and no schedule is kept.

Rules and settings

What settings and rules have been applied to Salty Test #2?

Its name does not state a gather rate for Salty Test #2. 8 players is the group cap, the game's default. It runs survival, gather, build and raid, the standard game. You can fight and raid other players. In the server browser it sits under Modded, where plugins or settings change the game. Carbon plugins are running here. The server runs Valve's anti-cheat, VAC.

What's the map on Salty Test #2?

Salty Test #2 uses a procedural map of size 4,000 with seed 1337, made by the game. RustMaps can display it from this page because the same size and seed yield the same map. You will see the map named: Custom Map.

Player count

What's the population like on Salty Test #2?

Salty Test #2 is holding 0 players on its 20 slots at the moment. For the past week, players averaged 0 with a high of 1. The busiest point in the last 48 hours was 22:00 UTC, averaging 0 players.

Where does Salty Test #2 sit in the rankings?

Over the last seven days, Salty Test #2 is #13,105 by player hours, among the top 59% of all ranked servers.

How to join

What's the way to join Salty Test #2?

Open Rust and press F1, then type client.connect 194.69.160.182:28025. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp20,ptrak,$r?,v2634,gmrust,cs167781,ts8,^z,^y

Game

gmrust
Game mode Survival, as standard Rust does it.
mp20
Max players It holds 20 players.
ts8
Group limit The default team size of 8 applies here.
v2634
Protocol To join, your game has to be on protocol 2634.
cs167781
Build It's on build 167781.
ptrak
Networking Standard RakNet networking.
$r?
Region code The region field is empty.

Mods and access

^z
Modded The Modded category fits: plugins or settings are in play.
^y
Carbon Carbon is the plugin framework it uses.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.