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Dive report

ShockRust | Blue | NoLimit

Online 194.93.2.154:35100 checked 12m ago

moddedoxide
Drop in
325/ 500 players now 65% full
907-day averagepeak 352
#969ranktop 4%
5h agolast wipeno schedule published
–next wipetoo few wipes seen yet

Players

AveragePeak
010020030040015:0002:0006:0009:0013:0017:00

Hourly average and peak, UTC.

Server performance

010020030040015:0002:0006:0009:0013:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct23 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 23 Oct, 12:55 UTC5h ago – – running 96

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and listings

Where does ShockRust | Blue | NoLimit appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include ShockRust | Blue | NoLimit: Modded Rust servers. Its entry appears under the filters Type: Modded; Server tag: Modded ^z and Oxide ^o; Last wipe: In the last 24 hours; Players now: At least 200; Average players: 50+ on average.

How should you read the tags on ShockRust | Blue | NoLimit?

gmrust (Game mode): Survival, as standard Rust does it; mp500 (Max players): The slot count is 500; v2556 (Protocol): This server runs game protocol 2556, so your game must match that version to join; cs104046 (Build): The build number is 104046; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^o (Oxide): This server uses Oxide (uMod) for plugins; ^z (Modded): Plugins or settings make changes, so it's listed as Modded — that is the tag list ShockRust | Blue | NoLimit puts out for the game's server browser. Live pop, queue length and the world's creation time also sit in the tags, shown at the top of this page.

Server details

How well does ShockRust | Blue | NoLimit perform?

Average server fps for the last 48 hours was 218, and the lowest was 94. At its peak it carried 255,584 entities, including buildings and deployables. The top memory figure was 4,624 MB. A climbing entity count together with low fps is what feels like lag to players.

What's the location of ShockRust | Blue | NoLimit?

There is no published region for ShockRust | Blue | NoLimit. Where a server says it is, that is what Rust Going Deep shows — no lookup of the machine's real spot. The endpoint is 194.93.2.154:35100.

Is ShockRust | Blue | NoLimit up, and how often does it stay online?

Right now ShockRust | Blue | NoLimit is online. The uptime it gives puts the last restart at roughly 4 hours ago. The first sighting by Rust Going Deep was on 22 October 2026.

What Rust version is ShockRust | Blue | NoLimit on?

The version on ShockRust | Blue | NoLimit is Rust network protocol 2556 and build 104046, on Linux. Steam handles the update; you just need your game on the matching protocol to join.

Wipe info

How often does ShockRust | Blue | NoLimit wipe?

ShockRust | Blue | NoLimit's rhythm is unclear because not enough wipes are on record yet. The monthly force wipe hits every Rust server, and the next one is on Thursday 5 November at 19:00 UTC. 5 hours is how long ago this world came into being.

Settings and map

What settings are in place on ShockRust | Blue | NoLimit?

No gather rate appears in the name of ShockRust | Blue | NoLimit. There is no published group limit. It runs survival, gather, build and raid, the standard game. PvP and raiding are enabled. Plugins or settings change the game, so the browser lists it as Modded. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

What's the map on ShockRust | Blue | NoLimit?

ShockRust | Blue | NoLimit uses a procedural map of size 4,250 with seed 1636364137, made by the game. RustMaps can display it from this page because the same size and seed yield the same map.

Player count

How many players are on ShockRust | Blue | NoLimit?

Right now 325 players are on ShockRust | Blue | NoLimit, which has 500 slots. The seven-day average is 90 players, with a peak of 352. The busiest point in the last 48 hours was 15:00 UTC, averaging 341 players.

What position does ShockRust | Blue | NoLimit hold in the server rankings?

For player hours in the last seven days, ShockRust | Blue | NoLimit ranks #969, within the top 4% of ranked servers.

How to join

How do you get into ShockRust | Blue | NoLimit?

Open Rust and press F1, then type client.connect 194.93.2.154:35100. Alternatively, click Launch Rust on this page to join via Steam.

What each one means

Server tags

Published as mp500,ptrak,$r?,v2556,gmrust,cs104046,^o^z

Game

gmrust
Game mode Survival, as standard Rust does it.
mp500
Max players The slot count is 500.
v2556
Protocol This server runs game protocol 2556, so your game must match that version to join.
cs104046
Build The build number is 104046.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Mods and access

^o
Oxide This server uses Oxide (uMod) for plugins.
^z
Modded Plugins or settings make changes, so it's listed as Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.