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Dive report

Evolution PvE [RaidBases, Skills, Event, Quest]

Online 195.18.27.77:35100 checked 7m ago

biweekly wipes moddedoxidepve
Drop in
4/ 200 players now 2% full
47-day averagepeak 18
#1,711ranktop 8%
2d agolast wipebiweekly schedule
18d 9hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0510152010:0019:0004:0013:0022:0007:00

Hourly average and peak, UTC.

Server performance

05010015020010:0019:0004:0013:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 9h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak15players, last three wipes
crowd held0%else halves by day 8

Coming wipes

  • 18d 9h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 7h
    Thu 12 Nov, 17:05 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 18, 24 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 17:05 UTC2d ago 18 – running 3
Thu 1 Oct, 20:08 UTC FW16d ago 15 halved by day 10 13.9 days 1
Thu 17 Sep, 15:43 UTC30d ago 12 halved by day 6 14.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does Evolution PvE [RaidBases, Skills, Event, Quest] appear in Rust Going Deep lists and filters?

The Rust Going Deep lists that carry Evolution PvE [RaidBases, Skills, Event, Quest] are: Modded Rust servers, Go deep on PvE servers and Rust roleplay servers. You can find it on the server list by these filters: Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days.

What's the meaning of the tags on Evolution PvE [RaidBases, Skills, Event, Quest]?

The server browser shows these tags for Evolution PvE [RaidBases, Skills, Event, Quest]: gmvanilla (Game mode): It's vanilla survival; mp200 (Max players): There are 200 slots on this server; ts16 (Group limit): The team limit is 16; v2634 (Protocol): This server runs game protocol 2634, so your game must match that version to join; cs167781 (Build): This server runs build 167781; ptrak (Networking): The network layer is RakNet, Rust's default; $r? (Region code): It has no region code; ^b (Biweekly): It wipes fortnightly; ^r (Roleplay): It's a roleplay server; ^p (PvE): Other players aren't a threat; the world is; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. At the top of this page you will also find its current players, its queue and when its world was made — all from the tags.

Server details

Is Evolution PvE [RaidBases, Skills, Event, Quest] lag-free?

It averaged 95 server fps over the last 48 hours, with a low of 70. At its peak it carried 105,116 entities, including buildings and deployables. The top memory figure was 3,092 MB. Players experience lag when fps drops and entities climb.

What's the location of Evolution PvE [RaidBases, Skills, Event, Quest]?

There is no published region for Evolution PvE [RaidBases, Skills, Event, Quest]. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. The endpoint is 195.18.27.77:35100.

Is Evolution PvE [RaidBases, Skills, Event, Quest] up, and how often does it stay online?

Evolution PvE [RaidBases, Skills, Event, Quest] is up and reachable at the moment. The uptime it gives puts the last restart at roughly 5 hours ago. In the last full 7 days, 168 of 168 hours were online, 100% uptime. 13 September 2026 is when Rust Going Deep first saw it.

What is the Rust version for Evolution PvE [RaidBases, Skills, Event, Quest]?

The version on Evolution PvE [RaidBases, Skills, Event, Quest] is Rust network protocol 2634 and build 167781, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does Evolution PvE [RaidBases, Skills, Event, Quest] wipe?

Evolution PvE [RaidBases, Skills, Event, Quest] follows a every 4 weeks on Thursday at 17:05 UTC wipe pattern. When every Rust server wipes on Thursday 5 November at 19:00 UTC, that force wipe is its next wipe. This world has been running since 2 days 16 hours ago. The tags show wipes scheduled every two weeks.

What can you expect on wipe day at Evolution PvE [RaidBases, Skills, Event, Quest]?

Across its recent wipes, the average busiest point drew 15 players. The peak crowd on the latest wipe came 24 hours in. Above half that peak until the next wipe: the crowd managed this in 0% of recent wipes. By day 8, the pop had dropped under half.

Map and rules

What settings and rules have been applied to Evolution PvE [RaidBases, Skills, Event, Quest]?

Its name does not state a gather rate for Evolution PvE [RaidBases, Skills, Event, Quest]. 16 players is the maximum group size. roleplay is the game mode, roleplay with towns, jobs and rules. The server browser puts it under Modded, as plugins or settings alter the game. Oxide plugins are running here. VAC, Valve's anti-cheat, is enabled.

Which map is active on Evolution PvE [RaidBases, Skills, Event, Quest]?

A game-generated procedural map of size 3,500 with seed 777349113 is in play on Evolution PvE [RaidBases, Skills, Event, Quest]. The map is reproducible from its size and seed, so RustMaps can show it from this page. It goes by the map name Custom Map.

Player count

What's the population like on Evolution PvE [RaidBases, Skills, Event, Quest]?

Evolution PvE [RaidBases, Skills, Event, Quest] is holding 4 players on its 200 slots at the moment. For the past week, players averaged 4 with a high of 18. At 19:00 UTC in the last 48 hours, the average reached its highest: 16 players.

Where does Evolution PvE [RaidBases, Skills, Event, Quest] sit in the rankings?

For player hours in the last seven days, Evolution PvE [RaidBases, Skills, Event, Quest] ranks #1,711, within the top 8% of ranked servers.

How to join

How do you get into Evolution PvE [RaidBases, Skills, Event, Quest]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.18.27.77:35100. https://evolutionrust.gamestores.app/ is its website.

What each one means

Server tags

Published as mp200,ptrak,$r?,v2634,^b,^r,^p,gmvanilla,cs167781,ts16,^o^z

Game

gmvanilla
Game mode It's vanilla survival.
mp200
Max players There are 200 slots on this server.
ts16
Group limit The team limit is 16.
v2634
Protocol This server runs game protocol 2634, so your game must match that version to join.
cs167781
Build This server runs build 167781.
ptrak
Networking The network layer is RakNet, Rust's default.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly It wipes fortnightly.

Gameplay

^r
Roleplay It's a roleplay server.
^p
PvE Other players aren't a threat; the world is.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.