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[PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events

Online 195.18.27.81:35553 checked 7m ago

1x biweekly wipes moddedoxidepve
Drop in
5/ 150 players now 3% full
27-day averagepeak 12
#2,122ranktop 10%
2d agolast wipebiweekly schedule
18d 11hnext wipeThu 5 Nov, 19:00 UTC FW

Players

AveragePeak
0246808:0017:0002:0012:0021:0006:00

Hourly average and peak, UTC.

Server performance

05010015020008:0017:0002:0012:0021:0006:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep26 Sep1 Oct7 Oct12 Oct18 Oct

Top 10% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 18d 11h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held50%else halves by day 11

Coming wipes

  • 18d 11h
    Thu 5 Nov, 19:00 UTC
    FW
  • 25d 8h
    Thu 12 Nov, 15:24 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 15:24 UTC2d ago 12 – running 4
Thu 1 Oct, 18:20 UTC FW16d ago 7 held half 13.9 days 2
Thu 17 Sep, 15:15 UTC30d ago 14 halved by day 11 14.1 days 3

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Neighbouring dive spots

Similar servers

the same kind of game, then region, group limit, rate and wipes

From the figures on this page

Quick answers

Tags and search

Where does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events appear in Rust Going Deep lists and filters?

These Rust Going Deep lists include [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events: Modded Rust servers and Go deep on PvE servers. Its entry appears under the filters Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 3 days; Gather rate: 1x.

How should you read the tags on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

The server browser shows these tags for [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events: gmrust (Game mode): This is the standard Rust survival experience; mp150 (Max players): It holds 150 players; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): The protocol is 2634; a different version won't get you in; cs166494 (Build): This server runs build 166494; ptrak (Networking): Standard RakNet networking; $r? (Region code): It has no region code; ^b (Biweekly): The wipe cycle is two weeks; ^p (PvE): It's player versus environment, so the world poses the risk, not other players; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The Modded category fits: plugins or settings are in play. The tags carry its player count right now, its queue and the world's age, and all three are displayed up top.

Server info

How well does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events perform?

It averaged 176 server fps over the last 48 hours, with a low of 75. At its peak it carried 120,031 entities, including buildings and deployables. 4,907 MB was the highest memory it used. What players notice as lag comes from low fps and a rising entity count.

What location is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events in?

No region comes from [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events. Rust Going Deep reports the location a server claims; it does not check where the machine actually is. To connect, use 195.18.27.81:35553.

How reliable is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

[PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events is up and reachable at the moment. According to its reported uptime, the last restart was about 4 hours ago. Over the past full 7 days it stayed up for 168 of 168 hours, or 100%. Rust Going Deep has had it on record since 13 September 2026.

What Rust version is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events on?

Rust network protocol 2634 and build 166494 is what [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events runs, on Windows. The protocol must match to join; Steam will update your game.

Wipe info

How often does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events wipe?

[PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events follows a every 4 weeks on Thursday at 15:24 UTC wipe pattern. On Thursday 5 November at 19:00 UTC the force wipe arrives, wiping every Rust server, and that is its next wipe. The world you are on now was created 2 days 15 hours. Its tags list a wipe schedule for every two weeks.

What can you expect on wipe day at [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

Recent wipes have averaged a busiest crowd of 11 players. On the latest wipe, 2 hours passed before the crowd peaked. Recent wipes kept the crowd above half that peak until the next wipe 50% of the time. Otherwise, the crowd sank below half by day 11.

Map and rules

Which rules and settings is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events running?

At 1x gather, [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events does what its name suggests. The group limit is the game's default of 8 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings change the game. Plugins in use: Oxide. The server runs Valve's anti-cheat, VAC.

What's the map on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

A game-generated procedural map of size 4,500 with seed 877712140 is in play on [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events. You can see it on RustMaps from this page, since the same size and seed produce the same map.

Player count

Is [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events busy?

[PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events is holding 5 players on its 150 slots at the moment. The seven-day average is 2 players, with a peak of 12. Over the last 48 hours, 16:00 UTC drew the most players, 7 on average.

Where does [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events sit in the rankings?

For player hours in the last seven days, [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events ranks #2,122, within the top 10% of ranked servers.

Join info

What's the way to join [PVE-PVP] Uncharted Island [x1-x5][RaidableBases - NPC - Events?

Open Rust and press F1, then type client.connect 195.18.27.81:35553. Alternatively, click Launch Rust on this page to join via Steam. http://uncharted.gamestores.app is its website.

What each one means

Server tags

Published as mp150,ptrak,$r?,v2634,^b,^p,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This is the standard Rust survival experience.
mp150
Max players It holds 150 players.
ts8
Group limit Teams cap at 8, which is the game default.
v2634
Protocol The protocol is 2634; a different version won't get you in.
cs166494
Build This server runs build 166494.
ptrak
Networking Standard RakNet networking.
$r?
Region code It has no region code.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Gameplay

^p
PvE It's player versus environment, so the world poses the risk, not other players.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The Modded category fits: plugins or settings are in play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.